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Using GANs to Create Fantastical Creatures

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11–20 of 81 posts

Re: Using GANs to Create Fantastical Creatures

#11

So not only will we not have any meaningful local hardware in the future, but games themselves will simply be custom-generated to satisfy the player’s exact desires? Sounds like it would become pretty dull. Art and experiences are interesting because they are unexpected. Experiencing someone else’s unique and surprising artistic voice is what I love most about good games / art experiences.

One way to look at it is that only humans can have a unique and surprising artistic voice, and leave it at that. However, some games can have _extremely_ interesting emerging content, e.g. as seen in Dwarf Fortress and RimWorld. Since much of the content is procedurally generated, at the moment we are left with text descriptions of things. I can easily see a future where the game worlds are automatically fleshed using these types of techniques, and it would be for the better.

Also, on a purely economic scale, automating some aspects of art asset creation for games would be a complete game changer. It would probably up the art capabilities of indie game developers quite a bit, although it's hard to predict these types of things (in the sense that it might benefit AAA developers even more - who knows).

Re: Using GANs to Create Fantastical Creatures

#12
post #3

It is very much not working for me. I get a mostly-transparent creature. The opaque parts seem to follow the brushstrokes of my drawing. Maybe it is because it was trained on finely detailed material, whereas my drawing was a coarse doodle.

You have to draw solid regions, not an outline.

Re: Using GANs to Create Fantastical Creatures

#16
post #10

So not only will we not have any meaningful local hardware in the future, but games themselves will simply be custom-generated to satisfy the player’s exact desires? Sounds like it would become pretty dull. Art and experiences are interesting because they are unexpected. Experiencing someone else’s unique and surprising artistic voice is what I love most about good games / art experiences.

No, games and art will be custom-generated to satisfy the designer's exact desires as they do their work, allowing them to more rapidly explore the space of possible expression. Don't worry, it's still dystopian -- games will become exceedingly good and compelling; you won't want to do anything else.

Good and compelling games do not even make my top100 when thinking about dystopia. Or is this some kind of "amusing ourselves to death while the world burns around us" comment?
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