This paper is funny if you actually understand game theory because you can see how the author either chose to withhold key applicable information for applied game theory or inadequately researched famous game theory principles and developments. This is a much easier and more realistic introduction to game theory principles: https://ncase.me/trust/ Game theory is often explained as a math problem involving humans and…
Anyway, to address your comment, just on a very basic level, Phillipa Foot's "Trolley Problem" is unequivocally not a game theoretic problem. It's in the family of ethical "no-win" puzzles a la "Sophie's Choice" and has little to do with the actual study of game theoretic strategies, outcomes, and equillibria. The "Tragedy of the Commons" is also not game theoretic. There have been some attempts at turning it into an iterated game (in the formal sense), but -- again -- it's not technically a game theoretic problem, and rather a question on social policy. Elinor Ostrom famously provided a non-game theoretic solution to the Tragedy, so bringing her up is just confusing.
> At the core of game theory, and human civilization is communication and trust. The abuse of mass media to manipulate populations knows the power of communication and cultural narratives, and we're witnessing what's often described in terms such as "hypernormalization" or "accelerationism"
And I have no idea what the hell this means. It looks like gibberish and has nothing to do with the (relatively narrow) scope of Game Theory as a field.