The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.
Or more specifically, GOAL - http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
Super Mario 64 was built with a system written in Lisp
11–20 of 51 posts
Re: Super Mario 64 was built with a system written in Lisp
#12Re: Super Mario 64 was built with a system written in Lisp
#13Clairvoyant, those 90s game developers were.
Re: Super Mario 64 was built with a system written in Lisp
#14Note that the article seems to be talking about the tools used to build the game, not the game code itself. I'd guess this means things like texture editing, level design, and such.
Re: Super Mario 64 was built with a system written in Lisp
#15I built an iPhone game with Scheme, and I have to say, it was the best debugging/development environment I've ever had.
It appears as you have discontinued this project. Was that clause the reason?
here is his blog for reference: http://jlongster.com/legacy/scheme-iphone-apps.html
Re: Super Mario 64 was built with a system written in Lisp
#16Yes, I wrote it. Yes, it was my first non-academic programming job. Yes, the users complained about the parentheses, and the slowness. But, they also took advantage of the powerful macro facility.
Re: Super Mario 64 was built with a system written in Lisp
#17In 1983, Rescue on Fractalus and Ballblazer, the first releases from Lucasfilm Games, were built with a system written in Lisp. It was a 6502 assembler with Lisp syntax and a Lisp-style macro facility, written in Portable Standard Lisp, running in Berkeley Unix on a 4MB VAX 11/750. Unfortunately it was eventually abandoned because the developer had left and it was a bit of a strain on the VAX that was shared by the w…
Re: Super Mario 64 was built with a system written in Lisp
#18Note that the article seems to be talking about the tools used to build the game, not the game code itself. I'd guess this means things like texture editing, level design, and such.
"[... ] our tools were used to model the characters for Super Mario 64".
I bet SM64 was written in C++.
EDIT: ... and possibly large chunks of it in C, too, since the C++ compilers always seemed to lag several months behind the C compilers on new platforms, and SM64 was a launch title.
Re: Super Mario 64 was built with a system written in Lisp
#19In 1983, Rescue on Fractalus and Ballblazer, the first releases from Lucasfilm Games, were built with a system written in Lisp. It was a 6502 assembler with Lisp syntax and a Lisp-style macro facility, written in Portable Standard Lisp, running in Berkeley Unix on a 4MB VAX 11/750. Unfortunately it was eventually abandoned because the developer had left and it was a bit of a strain on the VAX that was shared by the w…
Fond memories of Ballblazer. An amazing creation for a ~2 MHz 8 bit cpu.
Re: Super Mario 64 was built with a system written in Lisp
#20The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.