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X-COM

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11–20 of 238 posts

Re: X-COM

#11
I don't know if the author reads HN comments, but the story I heard about "Terror from the Deep" being so hard was because people were complaining that X-Com was too easy, due to an unfixed bug: Any time you loaded a save, the game reset to the easiest difficulty level.

Not only would people often not play in one sitting, but many strategy gamers aren't above save-scumming either. Result, a large fraction of game hours on X-Com were on the easiest difficulty level.

Re: X-COM

#12
I grew up here :P

This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope.

Siegfried Krause, I applaud your sniper abilities to this day.

Re: X-COM

#13

I grew up here :P This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope. Siegfried Krause, I applaud your sniper abilities to this day.

It was also interesting from a design perspective; the various parts of the game were all separate executables and I never did figure out how they all interacted (though clearly some people did, as evidenced by the excellent XComUtil which has proved difficult to track down lately!)

Re: X-COM

#14

With the exception of the lateest one, I've loved all the x-com games dearly. So many hours spent recruiting newbies, training them up, building equipment, researching tech then hunting down and killing alien scum!

Do you mean Xcom2 or Chimera Squad?

Re: X-COM

#15
I loved, loved X-COM. It had an ability to capture imagination in a way that few turn based strategy games do. The randomly generated soldier names still loom large as heroes in my mind. I was affected when they were killed in action.

"Bernard Dujardin", wherever you are, I salute you

Re: X-COM

#16

I grew up here :P This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope. Siegfried Krause, I applaud your sniper abilities to this day.

It was also interesting from a design perspective; the various parts of the game were all separate executables and I never did figure out how they all interacted (though clearly some people did, as evidenced by the excellent XComUtil which has proved difficult to track down lately!)

IIRC the game just wrote a plain data file onto disk and the next executable read it up with all the needed info.

Re: X-COM

#17
post #11

I don't know if the author reads HN comments, but the story I heard about "Terror from the Deep" being so hard was because people were complaining that X-Com was too easy, due to an unfixed bug: Any time you loaded a save, the game reset to the easiest difficulty level. Not only would people often not play in one sitting, but many strategy gamers aren't above save-scumming either. Result, a large fraction of game hou…

As far as I remember, the Amiga version did not have that bug. In fact some missions were quite hard at regular difficulty levels.

That changed once you had access to psionics and the blaster as weapon. It became a large shoot 'em up afterwards (probably not at higher difficulties).

Re: X-COM

#18
One of my favourite things about XCOM was the destructible scenery. The isometric building design (on the procedurally generated maps) was superb, and you could blast holes in it to make your own routes through the map. Likewise the design of the larger UFOs themselves was so exciting - not to mention the variety of scenery a UFO might land in.

It was so far ahead of its time in that regard.

Re: X-COM

#19

My favorite game of all time is another one in the turn based tactical genre, Jagged Alliance 2. A game still under active fan development some 20+ years later with the excellent 1.13 mod.

Oh man I loved that game. It had so much personality...the characters and voices, the little web browser with PMC websites and gun stores, the email client, the sheer number of items, every little thing was so cool. I had no idea people were still working on it. Thanks for the reminder.

Re: X-COM

#20
This and Master of Magic were many _many_ hours of my childhood. Also some of the first programs/files I opened up in a hex editor.
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