Not only would people often not play in one sitting, but many strategy gamers aren't above save-scumming either. Result, a large fraction of game hours on X-Com were on the easiest difficulty level.
X-COM
11–20 of 238 posts
Re: X-COM
#12This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope.
Siegfried Krause, I applaud your sniper abilities to this day.
Re: X-COM
#13I grew up here :P This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope. Siegfried Krause, I applaud your sniper abilities to this day.
Re: X-COM
#14With the exception of the lateest one, I've loved all the x-com games dearly. So many hours spent recruiting newbies, training them up, building equipment, researching tech then hunting down and killing alien scum!
Re: X-COM
#15"Bernard Dujardin", wherever you are, I salute you
Re: X-COM
#16I grew up here :P This was such a passtime for me that 20 years later I remember the randomly-generated names of some individual soldiers who came through for me and turned a battle around when there seemed to be no hope. Siegfried Krause, I applaud your sniper abilities to this day.
It was also interesting from a design perspective; the various parts of the game were all separate executables and I never did figure out how they all interacted (though clearly some people did, as evidenced by the excellent XComUtil which has proved difficult to track down lately!)
Re: X-COM
#17I don't know if the author reads HN comments, but the story I heard about "Terror from the Deep" being so hard was because people were complaining that X-Com was too easy, due to an unfixed bug: Any time you loaded a save, the game reset to the easiest difficulty level. Not only would people often not play in one sitting, but many strategy gamers aren't above save-scumming either. Result, a large fraction of game hou…
That changed once you had access to psionics and the blaster as weapon. It became a large shoot 'em up afterwards (probably not at higher difficulties).
Re: X-COM
#18It was so far ahead of its time in that regard.
Re: X-COM
#19My favorite game of all time is another one in the turn based tactical genre, Jagged Alliance 2. A game still under active fan development some 20+ years later with the excellent 1.13 mod.