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Ace of spades, Minecraft like FPS

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Re: Ace of spades, Minecraft like FPS

#11
post #9
post #4

Is this a completely new thing or is it based on Minecraft's engine?

Not based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.

That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.

Re: Ace of spades, Minecraft like FPS

#12
post #6
post #2

Nice to see that Minecraft has seemingly created a new genre of first person world building games.

It's not correct to attribute the voxel game genre to Minecraft. It's just the first game of the genre to reach a considerable level of success. Minecraft is just one of many games that were directly inspired by the underground hit Infiniminer.

I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time:

http://en.wikipedia.org/wiki/Comanche_series

Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries:

http://en.wikipedia.org/wiki/Rescue_on_Fractalus!

Edit: videos of both games:

http://www.youtube.com/watch?v=Usj17cxSCKs

http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=playe...

Re: Ace of spades, Minecraft like FPS

#13
post #11
post #9

Earlier quoted context omitted.

Not based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.

That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.

Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?

Re: Ace of spades, Minecraft like FPS

#14
post #11

Earlier quoted context omitted.

That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.

Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?

I hope they borrow ambient occlusion. It makes it possible to see the edge of a voxel that's in front of an identically colored voxel, and makes the whole game much easier on the eyes.

Re: Ace of spades, Minecraft like FPS

#15
post #11

Earlier quoted context omitted.

That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.

Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?

Well I was speaking of the rendering engine only, so yes that would be an advantage. A joint effort maybe :) I dunno I'm just thinking out loud.

Re: Ace of spades, Minecraft like FPS

#17

Earlier quoted context omitted.

Then you should go and check TA Spring. It has all the good stuff from TA + modern graphics engine + terrain changing mechanics. I remember this epic duel I played vs 2 other guys (yes my teammate quit) in a castle type map. Since I turtled too heavily for them to break through, eventually they just drowned me by blasting me with arty long enough for map's floor to erode beyond water level.

That sounds cool, but if I play a game I'm usually going for single-player. Does Spring have a useful AI yet?

Sorry wouldn't know, I don't care much for AI in RTS games.

Re: Ace of spades, Minecraft like FPS

#18
post #4

Is this a completely new thing or is it based on Minecraft's engine?

Given that Minecraft isn't open source, this is a new thing.

You're right in that this is a new engine, but the fact that minecraft's engine isn't open source doesn't necessarily come into play here. There's closed-source engine licensing happening everywhere.
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