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In-App Purchase Rules

marco.org

11–20 of 84 posts

Re: In-App Purchase Rules

#11
how do the presumably low paid hourly workers that perform app reviews keep track of all the details and complexity of the ever-growing rules and regulations regarding app development?

do they have an infinitely long checklist?

Re: In-App Purchase Rules

#12
post #7
post #3

At this point I think I’d like to see Apple allow a form of third-party payment. It works well enough on the web without tons of scams, it could be done on the iPhone. Let developers choose between any “certified“ payment provider. Apple would be one, and then you could add Square, PayPal, and other big companies that could jump through Apple’s hoops. Like making sure the refund experience is easy so no one can make…

> It works well enough on the web without tons of scams What web have you been using?

The one where I can charge back any fraudulent charge with ease. I know how to do that without thinking about it. I've logged into Apple twice now and neither account areas provide a place for me to cancel subscriptions.

Re: In-App Purchase Rules

#13
post #7

Earlier quoted context omitted.

> It works well enough on the web without tons of scams What web have you been using?

The one where I can charge back any fraudulent charge with ease. I know how to do that without thinking about it. I've logged into Apple twice now and neither account areas provide a place for me to cancel subscriptions.

This is only true in the United States if you are paying with a credit card.

Re: In-App Purchase Rules

#15
post #10
post #9

Earlier quoted context omitted.

Notice I never said the 30% processing fee still existed. That’s APPLES processing fee. The other payment providers would charge whatever THEIR processing fee is. I assume the market would quickly drive Apple‘s fee down to a reasonable number. But if Apple wants to keep charging 30%, why not? There are alternatives in my plan, so it’s not hostile.

No I mean regardless of which processor you use Apple still takes a 30% cut of all digital sales on iOS. So if you use PayPal you pay Apple 30% and PayPals fees too. Because Apple isn't charging 30% to be your payment processor, they're charging 30% for the ability to sell your goods on iOS at all.

I understand what you said. That was not how my plan was designed to work.

Re: In-App Purchase Rules

#16
post #14

At this point, the answer may be to regulate in-app purchase services as banks. Regulate them like credit card processors.

What kind of regulations? My understanding is that credit card processors have significant power to pick and choose which merchants they do business with. Mostly famous American Express rejected all adult websites: https://www.zdnet.com/article/amex-just-says-no-to-porn-site...

Regulating Apple like credit card processors will continue to allow Apple to set detailed rules on what payment processing Apple wants to do, which is the subject of this article.

The real issue is that in the real world the merchant can also choose not to do business with American Express and just accept say Visa and MasterCard. That's not currently a possibility on Apple's platforms.

Re: In-App Purchase Rules

#17
I'm glad Marco finally stepped up to set the HN groupthink tone because you guys have been salivating to defend Apple the past month in every goddamn thread about Epic Games.

Re: In-App Purchase Rules

#18
> developer relations are significantly repaired, and Apple can go back to spending its time, resources, PR, and political capital on making their products better and customers happier.

Your first mistake was assuming that they care about those more than maximizing shareholder value

Re: In-App Purchase Rules

#19

how do the presumably low paid hourly workers that perform app reviews keep track of all the details and complexity of the ever-growing rules and regulations regarding app development? do they have an infinitely long checklist?

They don't have to. For big enough players (think NFLX), these things are beyond their pay grade and are duked out by lawyers who craft these intricate sequences of laws and bylaws so that these apps make their way through. For small players, well what are they gonna do? Stay hungry?

Re: In-App Purchase Rules

#20
post #17

I'm glad Marco finally stepped up to set the HN groupthink tone because you guys have been salivating to defend Apple the past month in every goddamn thread about Epic Games.

Obviously some HN users have defending Apple while others have been denouncing Apple. So much so that I've had to pin moderation comments to the top asking for better discussion than Glory-to-$BigCo vs. Death-to-$BigCo flamewars [1].

But everyone notices and remembers the comments they dislike the most [2], so each side thinks that "HN" is slavishly and perversely on the other side [3]. It would be good to get a little more awareness into this process.

[1] Like https://news.ycombinator.com/item?id=24310804 and https://news.ycombinator.com/item?id=24249613.

[2] https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor...

[3] https://hn.algolia.com/?dateRange=all&page=0&prefix=false&so...

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