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Blender 2.57 released (first stable release with completely new UI)

blender.org

11–18 of 18 posts

Re: Blender 2.57 released (first stable release with completely new UI)

#11
post #10

I have to say, Blender has come a long way. Big kudos. Python scripting is a major plus for me (Maya uses Python too).

I took a second look at Blender, and I have to agree with you 100%. I'm astonished at how much python is incorporated into the “little things” like help-text and api. And the scripting! And the keyframe interface!

Many kudos are in order.

Re: Blender 2.57 released (first stable release with completely new UI)

#13
post #4

How does it compare to the commercial competitors (Maya, 3DS Max, Softimage) in terms of features & usability?

This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…

Very good point regarding the UI.

I find it quite annoying when people complain about Blender's UI. VIM's UI is also not "new user" friendly but VIM's UI itself is very powerful.

Blender and VIM are made for speed with familiarity.

Re: Blender 2.57 released (first stable release with completely new UI)

#14
post #13

Earlier quoted context omitted.

This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…

Very good point regarding the UI. I find it quite annoying when people complain about Blender's UI. VIM's UI is also not "new user" friendly but VIM's UI itself is very powerful. Blender and VIM are made for speed with familiarity.

I agree with you to an extent but one important difference between VIM and Blender is that VIM tends to be the only tool a VIM user will use for editing code/text while a 3D artist will often use half a dozen or more tools to create a finished product (using focused tools in different areas of the pipeline -- it is not uncommon to use a focused modeller, say, even though technically you can model in Blender or Maya).

When you're using half a dozen tools and all of them either ship with or can easily be configured to handle Maya-style camera/mouse movement and Blender alone uses some wacky non-standard interface, it can really be jarring to context-switch to the Blender UI even if you are already familar with it.

I believe this lack of following de facto standards (and prior to 2.5 having no way to really configure to these standards) is a bigger factor in the rejection of Blender's legacy UI than the fact that it is hard to use for a beginner was.

Re: Blender 2.57 released (first stable release with completely new UI)

#16
post #9

This is not the first release with new UI. 2.5 series all had this new UI.

I am not sure if this means the python API is stable, too.

Quote:

    For the next 2.58 release the API will be completed
    with access to internal notifiers and events to track
    data changes or UI refreshes.

Re: Blender 2.57 released (first stable release with completely new UI)

#17
post #16
post #9

This is not the first release with new UI. 2.5 series all had this new UI.

I am not sure if this means the python API is stable, too. Quote: For the next 2.58 release the API will be completed with access to internal notifiers and events to track data changes or UI refreshes.

I thought 2.6 was suppose to be the stable release.

Re: Blender 2.57 released (first stable release with completely new UI)

#18
post #4

How does it compare to the commercial competitors (Maya, 3DS Max, Softimage) in terms of features & usability?

This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…

Totally agree. It took me a while to learn how to use the UI. But when I did I was amazed about it's usefulness. Shortcuts are very easy for your hand (using qwerty layout). It all feels very natural.

I worked with 3D studio 1 (DOS) up to 3D Studio MAX 8. But working with Blender is so much faster already. Even tho I started using it some years ago.

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