I have to say, Blender has come a long way. Big kudos. Python scripting is a major plus for me (Maya uses Python too).
Many kudos are in order.
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I have to say, Blender has come a long way. Big kudos. Python scripting is a major plus for me (Maya uses Python too).
Many kudos are in order.
How does it compare to the commercial competitors (Maya, 3DS Max, Softimage) in terms of features & usability?
This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…
I find it quite annoying when people complain about Blender's UI. VIM's UI is also not "new user" friendly but VIM's UI itself is very powerful.
Blender and VIM are made for speed with familiarity.
Earlier quoted context omitted.
This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…
Very good point regarding the UI. I find it quite annoying when people complain about Blender's UI. VIM's UI is also not "new user" friendly but VIM's UI itself is very powerful. Blender and VIM are made for speed with familiarity.
When you're using half a dozen tools and all of them either ship with or can easily be configured to handle Maya-style camera/mouse movement and Blender alone uses some wacky non-standard interface, it can really be jarring to context-switch to the Blender UI even if you are already familar with it.
I believe this lack of following de facto standards (and prior to 2.5 having no way to really configure to these standards) is a bigger factor in the rejection of Blender's legacy UI than the fact that it is hard to use for a beginner was.
This is not the first release with new UI. 2.5 series all had this new UI.
This is not the first release with new UI. 2.5 series all had this new UI.
Quote:
For the next 2.58 release the API will be completed
with access to internal notifiers and events to track
data changes or UI refreshes.This is not the first release with new UI. 2.5 series all had this new UI.
I am not sure if this means the python API is stable, too. Quote: For the next 2.58 release the API will be completed with access to internal notifiers and events to track data changes or UI refreshes.
How does it compare to the commercial competitors (Maya, 3DS Max, Softimage) in terms of features & usability?
This is a generally well respected feature comparison chart: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools Blender is generally feature rich, but has a fairly different UI than other products. People vary on whether or not they find that a good thing, Blender was originally built in an animation studio, for the most part, the interface prioritized ease of use for the knowledgeable user over ease of use f…
I worked with 3D studio 1 (DOS) up to 3D Studio MAX 8. But working with Blender is so much faster already. Even tho I started using it some years ago.