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Game engines are basically eating the world

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11–12 of 12 posts

Re: Game engines are basically eating the world

#11

All of these firms use Game Engines? Or maybe everyone on Twitter used too much hyperbole.

I dunno, I recently started working with a car audio DSP platform that has companion apps for windows, iOS etc. These apps are basically glorified equalizers with a couple more advanced functions, so the interface is done with sliders, knobs, text boxes, etc. Basic GUI stuff. But the apps were built in Unity, presumably to minimize cross-platform GUI bugs and ease of portability.

Re: Game engines are basically eating the world

#12
post #2

It makes a lot of sense. Why would you code something that complex to simulate stuff that game engines are already capable of?

> Why would you code something that complex to simulate stuff that game engines are already capable of?

Because game engines are for games. They fake a lot of stuff in their models.

The brilliance of humans is their ability to turn airports into Excel spreadsheets.

This bit of the thread is interesting - "The increasingly blurry boundary between games and life".

I'd say elections are going a bit this way, along with a lot of other stuff.

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