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Luigi Model found in Mario 64 source code

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Re: Luigi Model found in Mario 64 source code

#11
post #7

Delete your unused code, people

My understanding is that Luigi is not in the final build of the game (which is why it was not found before). But I believe the recent leak contains the CVS repo used during development, which includes the complete change history.

Re: Luigi Model found in Mario 64 source code

#12
post #10
post #9

Earlier quoted context omitted.

For what reason?

Smaller file sizes, less bloat

This model presumably didn't make it onto the cartridge, which is where the size would matter (and even then, the size would really only matter if it pushed them to use a larger rom at added expense). Extra files in the source directory that might not even be used by the build process barely matter.

Re: Luigi Model found in Mario 64 source code

#13
post #9
post #7

Delete your unused code, people

For what reason?

As long as delete means "commit the deletion of unused files to source control", I agree. Though I don't know what kind of source control they had back then, and if they used it for such assets. In my opinion if something is not serving any current purpose in your code base it should be deleted from source control. The repo should be a reflection of the precise range of capabilities that you intend for the project to have; leaving dead vestiges of the past just laying around is like growing a garden and never cleaning it of deadwood and debris, giving more places for weeds to grow unnoticed.

I think we need better tooling for browsing historical artifacts that may be valuable in the future -- which I think is the main reason I've seen people intentionally keep dead code. Maybe the solution to that is to just tag the commit in which you deleted the code with a note on what it was so you can find it again.

Edit: An uncle comment mentions that this may have been a discovery from digging around in the CVS history for the game, so they may have kept the assets in source control after all! Some might reasonably take away from this to protect your source repo, but I think it's pretty cool it's possible to find these historical artifacts.

Re: Luigi Model found in Mario 64 source code

#14
post #4
post #3

Earlier quoted context omitted.

What are these theories? I always thought It was fairly well known Luigi (and a bunch of other things)was cut due to budget and limitations of the n64 carts. Not just in mario 64 but most n64 games. I'm honestly curious, i've never actually heard any theories about Luigi and mario 64 other than he just cut due to above mentioned reasons. Much like Yoshi.

I think the GP doesn't know the conspiracy theories, but expects them to be invented in attempts to rationalize the inclusion of unused assets. Let's see... the Luigi portions of the game actually coded in a sound stage on the dark side of Mars (which is flat), but the roundtards don't want anyone to know that Mars is flat, and the Luigi character would have given away the existence of the sound stage studio, exposin…

> I think the GP doesn't know the conspiracy theories, but expects them to be invented in attempts to rationalize the inclusion of unused assets.

It takes less effort to google 'mario 64 conspiracy'[0] than it did to create the fan-fic you came up with while assuming that the GP was rationalizing things.

Why not assume the best of people?

[0]: https://www.kotaku.com.au/2020/07/super-mario-64-iceberg-con...

Re: Luigi Model found in Mario 64 source code

#17

Maybe I missed it, but how exactly is the source getting leaked? Who has access to this stuff and why has it taken so long for it to be leaked? Curious find though. Always wanted to play as Luigi in the game back in the '90s.

There was a recent major hack/leak of data from Nintendo. The Mario 64 source code was included.

http://www.pcgamer.com/amp/gigaleak-of-alleged-nintendo-sour...

Re: Luigi Model found in Mario 64 source code

#18
post #8

This was predicting the future world of launch day DLC that's pre-downloaded.

nah that was the Naboo Starfighter in Rogue Squadron for the N64, which was released five months before The Phantom Menace. the cheat code wasn't revealed until after the movie released. the PC version did NOT include the Naboo Starfighter at launch and you had to download a patch to get it

Re: Luigi Model found in Mario 64 source code

#20
post #14
post #4

Earlier quoted context omitted.

I think the GP doesn't know the conspiracy theories, but expects them to be invented in attempts to rationalize the inclusion of unused assets. Let's see... the Luigi portions of the game actually coded in a sound stage on the dark side of Mars (which is flat), but the roundtards don't want anyone to know that Mars is flat, and the Luigi character would have given away the existence of the sound stage studio, exposin…

> I think the GP doesn't know the conspiracy theories, but expects them to be invented in attempts to rationalize the inclusion of unused assets. It takes less effort to google 'mario 64 conspiracy'[0] than it did to create the fan-fic you came up with while assuming that the GP was rationalizing things. Why not assume the best of people? [0]: https://www.kotaku.com.au/2020/07/super-mario-64-iceberg-con...

> Why not assume the best of people?

Why assume negative connotation where there is none? It was a silly conspiracy poking light-hearted fun at conspiracy theorists.

The GP's phrasing "the guaranteed follow-up" that made me suspect the GP had seen conspiracy theories about other video games, but hadn't yet seen any conspiracy theories about this latest find, and was anticipating a future conspiracy theory. Sorry if my phrasing sounded malicious.

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