Live data from Hacker News

A browser plugin for Unity

blog.mozvr.com

11–20 of 40 posts

Re: A browser plugin for Unity

#12
post #9

Earlier quoted context omitted.

I don’t believe servo is ever intended to be more then a testbed for integrating components into Firefox core. It’s modular, and pieces of it have already been merged and are used in Firefox. So my interpretation of this is that they are using their more modern code to test out this feature and if it’s solid enough and useful enough it can be pulled into core.

I thought they _originally_ intended for servo to perhaps someday be its own thing; I had this impression specifically because I think they had at some point aspirations for servo to have a stable embedding API (to let other applications use it as a rendering engine). Of course I don't think that's the case anymore.

There was explicitly never any plan for Servo to be a product on its own. Note that this does not mean that there was an explicit plan for Servo never to be a product.

Re: A browser plugin for Unity

#13
The current title here on HN of “Firefox in Unity” is incorrect. This is based on Servo, not Firefox. From what I understand as a very casual observer that hasn’t been keeping up with things, Servo’s architecture is rather more conducive to this application both in embedding convenience and rendering, being able to render pages in a way that will make them perfect quality regardless of your 3D perspective, whereas I imagine Firefox might still be at the “rasterise the viewport and use it as a tile” level, though maybe WebRender (applying Servo’s renderer to Firefox) has resolved that? As I say, I haven’t been keeping up with things. Anyway, the correct title for the article is “A browser plugin for Unity”.

Re: A browser plugin for Unity

#16

The current title here on HN of “Firefox in Unity” is incorrect. This is based on Servo, not Firefox. From what I understand as a very casual observer that hasn’t been keeping up with things, Servo’s architecture is rather more conducive to this application both in embedding convenience and rendering, being able to render pages in a way that will make them perfect quality regardless of your 3D perspective, whereas I…

> "rasterise the viewport and use it as a tile"

Yes, rendering HTML/CSS using solely Unity's backend is problematic at best.

For the Unreal Engine though it is perfectly feasible.

Here is Sciter Engine (HTML/CSS/script) rendered directly into DirectX scene: https://sciter.com/see-sciter-lite-unreal-engine-in-theaters... using Sciter's DX rendering backend.

Re: A browser plugin for Unity

#17

The current title here on HN of “Firefox in Unity” is incorrect. This is based on Servo, not Firefox. From what I understand as a very casual observer that hasn’t been keeping up with things, Servo’s architecture is rather more conducive to this application both in embedding convenience and rendering, being able to render pages in a way that will make them perfect quality regardless of your 3D perspective, whereas I…

Ok, we've changed the title to what the article says.

"Please use the original title, unless it is misleading or linkbait; don't editorialize."

https://news.ycombinator.com/newsguidelines.html

Re: A browser plugin for Unity

#19
I remember when this sort of functionality arrived in Second Life.

It enabled a lot of easy 'shared experiences'. eg: Watching a live video stream of an event with people, or group presentations etc.

Re: A browser plugin for Unity

#20
post #18

What are the security guarantees about this?

Exactly this. Vrchat had chromium for a while, but exploits got it removed. Itd be great if it was just a static browser engine, no Js, with a strong sandbox. So at most all that can be done is messing with the browsers runtime memory itself, not the system it's on.
Post reply on HN