A game still in official development after 21 years of release and compatibility for Win9x machines.
Worms Armageddon 3.8
11–20 of 148 posts
Re: Worms Armageddon 3.8
#12Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Re: Worms Armageddon 3.8
#13Do you think anyone will write a web-based version of Worms? Multiplayer, in the browser. It seems like it would be hugely popular. You could even turn websites themselves into arenas to battle in. :) Imagine blowing up a hacker news comment.
Re: Worms Armageddon 3.8
#14Re: Worms Armageddon 3.8
#15Earlier quoted context omitted.
I bought the game when it was first released and I loved it. May I ask how come you are still working on the game? Out of sheer love for it? Did you work on the "original" codebase before becoming a maintainer?
> May I ask how come you are still working on the game? Out of sheer love for it? Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves. > Did you work on the "original" codebase before becoming a maintainer? No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for th…
Re: Worms Armageddon 3.8
#16Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Oh man, I loved this game! Any chance I can get it to run on my Mac?
Edit: I've been told that the removal of 32-bit support in the latest OS versions makes macOS support unlikely. The game uses some old proprietary DLLs (for some file formats) that are 32-bit only. Sorry :(
Re: Worms Armageddon 3.8
#17Do you think anyone will write a web-based version of Worms? Multiplayer, in the browser. It seems like it would be hugely popular. You could even turn websites themselves into arenas to battle in. :) Imagine blowing up a hacker news comment.
That would be fun. There's actually a Worms Armageddon inspired web game written in Rust: https://cratebeforeattack.com/
I'll have to make Worms-as-a-Service, to keep up.
Re: Worms Armageddon 3.8
#18Earlier quoted context omitted.
I bought the game when it was first released and I loved it. May I ask how come you are still working on the game? Out of sheer love for it? Did you work on the "original" codebase before becoming a maintainer?
> May I ask how come you are still working on the game? Out of sheer love for it? Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves. > Did you work on the "original" codebase before becoming a maintainer? No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for th…
I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference.
Would love to get a glimpse at how worms’ ninja rope physics is implemented...
Re: Worms Armageddon 3.8
#19Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Re: Worms Armageddon 3.8
#20Earlier quoted context omitted.
Oh man, I loved this game! Any chance I can get it to run on my Mac?
You may have some luck with Wine or CrossOver. Unfortunately we don't currently test on macOS. Edit: I've been told that the removal of 32-bit support in the latest OS versions makes macOS support unlikely. The game uses some old proprietary DLLs (for some file formats) that are 32-bit only. Sorry :(