Earlier quoted context omitted.
> You don't "train" your UI, neural nets won't directly consume audio or spit out encoded audio I'm not an expert, but I thought pictures and audio were one of the few places where you could feed raw inputs into a neural net and get good results? Or am I wrong and we instead feed in some pre-processed version?
My understanding is that they took in RGB picture data, yes, but that they were required to be square (s.t. matrix transforms work on them, I think?). But that's still different from taking in the actual JPEG data, which is sort of what the parent gets at: something has to decode that, and that software isn't a neural net. (Further, when I worked w/ ML that dealt w/ image data, we had a host of non-ML code written ar…
Software 2.0 (2017)
11–20 of 23 posts
Re: Software 2.0 (2017)
#12The author's boastful tweet should really be examined. Can a deep-learning stack write better code than a person? Although, really, the more important question: Can we do studies on this without comparing expert computers to undergraduates who are just learning?
For algorithms that fit a particular form, you could always automatically derive an optimal solution (think of dynamic programming). The actual question is: When is a neural net a good idea? Personally, I think it will always be great when the output goes to a human. So speech synthesis is a really great example. The same holds for game AIs.
But things that go into a "software 1.0" system (anything that needs to be understood by humans)? It will be difficult. Imagine recognition for self-driving cars sounds great until you have the first deadly accident that you simply cannot explain. Your system might even be really, really good, but that won't reduce the liability in that one case where it doesn't work.
Re: Software 2.0 (2017)
#13The author's boastful tweet should really be examined. Can a deep-learning stack write better code than a person? Although, really, the more important question: Can we do studies on this without comparing expert computers to undergraduates who are just learning?
Sure it can. For algorithms that fit a particular form, you could always automatically derive an optimal solution (think of dynamic programming). The actual question is: When is a neural net a good idea? Personally, I think it will always be great when the output goes to a human. So speech synthesis is a really great example. The same holds for game AIs. But things that go into a "software 1.0" system (anything that…
Also, what if there simply isn't an optimal solution? Matrix multiplication comes to mind; we think it's quadratic-time, given the asymptotic number of operations that ought to be needed, but all existing algorithms are cubic-time (rounded up), and possibly there isn't a quadratic-time algorithm.
Re: Software 2.0 (2017)
#14The author's boastful tweet should really be examined. Can a deep-learning stack write better code than a person? Although, really, the more important question: Can we do studies on this without comparing expert computers to undergraduates who are just learning?
Sure it can. For algorithms that fit a particular form, you could always automatically derive an optimal solution (think of dynamic programming). The actual question is: When is a neural net a good idea? Personally, I think it will always be great when the output goes to a human. So speech synthesis is a really great example. The same holds for game AIs. But things that go into a "software 1.0" system (anything that…
I think there's probably some value in neural networks in game design, but I don't see it being prevalent at runtime, mostly just in the tooling.
Re: Software 2.0 (2017)
#15I remember a doctor telling me that about a condition my child had. He said that "generally" it wasn't dangerous. It was interesting because to him what was important - naturally - was to work with the numbers and get the best overall results - without knowing or understanding exactly why. It was better for him and his time use to just know that it was "generally" OK. From my point of view I wasn't interested in "generally" but only specifically whether it was going to be dangerous in this case.
I think when the shit hits the fan for one personally then 90% you understand is going to be vastly better than 99% you don't. In a world where everything runs on the 99% model I imagine most people will have it good, but sometimes insanely terrible things will happen. Maybe that's ok.
As someone (I forget) pointed out we already have a form of opaque AI in the form of huge human bureaucracies that produce outcomes without anyone understanding all the steps that produce them. So maybe we already partly live in that world.
Re: Software 2.0 (2017)
#16A classical case of "when all you have is a hammer, everything looks like a nail". Or rather, you're blind to everything that doesn't require a hammer. Even in most of the examples he listed (speech/voice recognition software , translation, games, and databases), the vast majority of "code"/logic is not a neural network. You don't "train" your UI, neural nets won't directly consume audio or spit out encoded audio, do…
I don't think he's suggesting your OS is going to be an ML model, but we will be surprised at how many problems they solve better than trying to do everything in a more manual way. I think this is pretty intuitive. Our programs used to say "Move this byte to this register" but now they say "Toggle this button". Eventually they will just say "Learn to produce results like this" with the same reliance on the developers who build the infrastructure as we have today for our compilers and interpreters.
Re: Software 2.0 (2017)
#17This has not aged well. Not saying deep learning is not useful, but the hype finally caught up with reality.
This is an unedited output of a language model which was not trained to pass programming phone screens. The only thing it was trained to do is to predict the next word in a sentence. Just 10 years ago this would be pure sci-fi. Today it's "meh". More importantly, there's no sign of slowing down.
Re: Software 2.0 (2017)
#18Re: Software 2.0 (2017)
#19Re: Software 2.0 (2017)
#20A classical case of "when all you have is a hammer, everything looks like a nail". Or rather, you're blind to everything that doesn't require a hammer. Even in most of the examples he listed (speech/voice recognition software , translation, games, and databases), the vast majority of "code"/logic is not a neural network. You don't "train" your UI, neural nets won't directly consume audio or spit out encoded audio, do…
I think you might have missed the point of the article. In various different ways it says that machine learning is capable of solving many problems better than traditional software designed by a developer. It says that it's akin to a new software programming paradigm or language. From this context, right now we're still all working in Assembly or C, and higher level languages are being developed that will allow us mo…
That's a great way of thinking about it. It's worth trying to imagine what the programming experience would be like if writing a function amounted to simply defining input/output types, providing a collection of input/output pairs (i.e. train/test sets), and leaving the process of finding the solution / optimization to the "compiler".