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Popcorn.js: The HTML5 Video Framework

popcornjs.org

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Re: Popcorn.js: The HTML5 Video Framework

#13
post #8
post #4

This is great. Does anyone know if it's possible to record video using HTML5? I'm looking for a drop in component that will let a person easily record a video from their webcam and am trying to avoid flash.

We had to look into this: the only way to do it in a cross-browser/OS way is to use Flash. Fortunately, it's fairly simple to write a bare-bones Flash app that just creates JS hooks for all webcam functions (though the permission dialog and any video preview still needs to be in the Flash window).

Awesome, I'll have to look into that, are you grabbing video or just images?

Re: Popcorn.js: The HTML5 Video Framework

#14
post #12
post #11

Looks neat! Gonna check it out this weekend. Plug: I have a similar project for interactive video with HTML5 I just put online the other day: http://www.cacophonyjs.com/

Reminds me of that crazy Arcade Fire video. http://www.thewildernessdowntown.com/

Definitely inspired by it :)

I'm working with a friend to make an interactive music video with it, story-based with some mouse-reacting visual elements and some minor social interaction too.

Re: Popcorn.js: The HTML5 Video Framework

#15
post #13
post #8

Earlier quoted context omitted.

We had to look into this: the only way to do it in a cross-browser/OS way is to use Flash. Fortunately, it's fairly simple to write a bare-bones Flash app that just creates JS hooks for all webcam functions (though the permission dialog and any video preview still needs to be in the Flash window).

Awesome, I'll have to look into that, are you grabbing video or just images?

We stream video: you can use a Flash media server (costs a lot of money), Wowza media server (costs less money), or red5 (open source) to stream. For images you can actually extract a bitmap from a frame of the video, which I imagine you can pass to JS and reassemble in canvas.

Re: Popcorn.js: The HTML5 Video Framework

#17
post #15
post #13

Earlier quoted context omitted.

Awesome, I'll have to look into that, are you grabbing video or just images?

We stream video: you can use a Flash media server (costs a lot of money), Wowza media server (costs less money), or red5 (open source) to stream. For images you can actually extract a bitmap from a frame of the video, which I imagine you can pass to JS and reassemble in canvas.

Is there any good documentation for setting up red5? My first attempt was a nightmare.

Re: Popcorn.js: The HTML5 Video Framework

#18
post #15

Earlier quoted context omitted.

We stream video: you can use a Flash media server (costs a lot of money), Wowza media server (costs less money), or red5 (open source) to stream. For images you can actually extract a bitmap from a frame of the video, which I imagine you can pass to JS and reassemble in canvas.

Is there any good documentation for setting up red5? My first attempt was a nightmare.

We just used Wowza, since they had an EC2 instance you could just boot up at a higher cost than a regular EC2 instance. The documentation is ok, not amazing, but getting it running is pretty trivial thanks to their examples.

Re: Popcorn.js: The HTML5 Video Framework

#20
post #10

Anyone who's interested in popcorn might want to give my little tech demo a spin. Works with YouTube right now, but enables syncing of website slides to a YouTube video. For now, this is just a tech demo (creation isn't done yet) but would love any feedback you've got about the frontend, or if you see any use, etc. Going to launch it in a few weeks, which is when I'll really start looking for feedback on both the cre…

crazy. i did something similar with a shopping cart type thing with youtube vids. http://haul.twitik.com/. Youtube's player API totally rules, right?
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