Nice! I think you could do a port of the classic Milton Bradley board game "You sunk my Battleship!" with this ;) https://en.wikipedia.org/wiki/Battleship_(game)
24a2: An ultra-minimalist game engine
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This framework is based on a game loop that runs an update on each frame which is more intended for real-time controls. I think a turn-based game like battleship is a different paradigm.
Re: 24a2: An ultra-minimalist game engine
#12Would be great for something like core wars!
Re: 24a2: An ultra-minimalist game engine
#13Is there a place where games made with this engine are featured?
Re: 24a2: An ultra-minimalist game engine
#14I'd like to see some way to play the games on mobile.
Re: 24a2: An ultra-minimalist game engine
#15Nice! I think you could do a port of the classic Milton Bradley board game "You sunk my Battleship!" with this ;) https://en.wikipedia.org/wiki/Battleship_(game)
This framework is based on a game loop that runs an update on each frame which is more intended for real-time controls. I think a turn-based game like battleship is a different paradigm.
afaik pretty much all games work like that on a deep level? And it's an industry standard for game engines to expose their interface in that way.
Anyway, it's in the README:
""24a2 can also run a function [...] when a dot is clicked on.""
So it would be pretty easy to make that.
Re: 24a2: An ultra-minimalist game engine
#16Is there a place where games made with this engine are featured?
Only one I found was the owner's website which has some examples... https://24a2.routley.io/
Re: 24a2: An ultra-minimalist game engine
#17I love the minimal API, but this would really be awesome if it was a hosted fantasy console style environment with zero boiler plate and shareable links. I know that sounds like a minor difference, but having to write even a little bit of boilerplate in a minimalist environment is a source of friction. Also, as said by many people in this thread, a simple sound API (PC speaker style sounds, sfxr, 10 hard-coded effects, etc) should be added.
Re: 24a2: An ultra-minimalist game engine
#18What's the a2 refer to?
Re: 24a2: An ultra-minimalist game engine
#19I love artificial constraints like this. Really forces you to innovate
And, in a sense, allows you to innovate, by lowering the bar you feel like you have to clear to make something of "quality."
Re: 24a2: An ultra-minimalist game engine
#20Why 24x24 and not 80x25 I wonder.