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Why did Facebook acquire Mapillary?

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Re: Why did Facebook acquire Mapillary?

#11

Its still puzzling to me why facebook wanted it. I have used mappilary a bit and it is not an alternative to google street view. The images tend to be shit quality at odd angles and with window reflections in the way and are not 360 degrees like googles are. The only purpose of mappilary in my view is for open street map mapping since the images are usually good enough to read points of interest on the side of roads…

I agree the quality of the images are very poor. Why go through all that effort of data collection with such inferior hardware? Most of the images are completely unusable.

"Unusable" for human eyes, or unusable for computers? The images do not need to be very pretty for a computer to extract street signs and other features.

Re: Why did Facebook acquire Mapillary?

#12
Wild prediction here, but I think this has largely to do with their VR/AR business. Sure, having a platform to manage more spatial data is cool, but I don't think this adds that much value to their current data.

In comparison, it could be bleeding edge for AR. There are few companies with a notable footprint in the street imagery business. Google is obviously number one, HERE has their own fleet and I think maybe TomTom and a few others actively capture this data.

What none of those companies have, however, is a flourishing VR/AR play. Zuckerberg is clearly bullish on VR/AR and Oculus is largely leading the consumer market.

This is where my prediction gets wild, Facebook intends to replicate real world environments in virtual reality. This is what OpenSfM could potentially do with enough hands on it.

I spent a considerable amount of time trying to do this myself. Photogrammetry is still in its infancy, but it works. I replicated my office in virtual reality using a phone app and Unity. I wanted to do the same with a single street, and that's how I first came across Mapillary. The technical challenge was too much for me, but I know it's possible based on literature.

Imagine doing this at scale with a network of vehicles and much improved software. You could, hypothetically, replicate the roads of New York City in a 3D environment. Imagine playing a video game in a real world environment, or simply being able to walk the streets of a place you've never been before. These could be transcendent experiences.

Re: Why did Facebook acquire Mapillary?

#13
Great read on the possible rationale - Summarising

#1 It Hurts Google - erodes googles dominance vis a vis commercial access to geospatial data + a viable reason to collect valuable location data on end users.

#2 It Complements Their Augmented Reality Business

#3 It Supports Facebook’s Place Data Generally "what if street level imagery and supplementary data like reviews were built directly into Facebook’s products or at least resided somewhere on a Facebook property that could be linked out to? That at least would keep users in their scrupulously measured web of control."

I would flesh out one related/adjacent point.

~Google's mission statement: "Our company mission is to organize the world's information and make it universally accessible and useful."

~Facebooks Mission Statement: "give people the power to build community and bring the world closer together"

I'm not so naive as to suggest these ideals aren't deeply infiltrated/influenced by commercial imperatives but it is possible to see the way some of their behavior wraps around the stated principles. Google's credo of organizing information aligns with building out immense location data - and effectively mapping the world (and subsequently commercializing it). Whereas with facebook what I have noticed is - given their size and scale; they can follow their users (and subsequently envelope/"empower" user efforts to create community) ...if need via acquisition. In the digital world this has mean't buying the likes of instagram and whatsapp to ensure that community-building happens under the nexus of Facebook's control. If you accept that facebook believes in being where it's users are; understanding/being more proximate to users and how they traverse the real-world is invaluable - you are now more able to map out a digital proxy that is informed by person's experience of the real world. By creating a more informed digital proxy you embed a user more deeply in your ecosystem.

Re: Why did Facebook acquire Mapillary?

#14

Wild prediction here, but I think this has largely to do with their VR/AR business. Sure, having a platform to manage more spatial data is cool, but I don't think this adds that much value to their current data. In comparison, it could be bleeding edge for AR. There are few companies with a notable footprint in the street imagery business. Google is obviously number one, HERE has their own fleet and I think maybe Tom…

Your prediction isn't a prediction. It's fact. Just watch the videos posted from the previous Oculus Connect [1]. They demo some early prototypes to show their vision.

Several times I needed to pick my jaw off the floor from what they've accomplished with mapping the real world and virtualizing it. The fidelity is breathtaking.

If they keep up the pace of miniaturization we'll have Rainbow's End before we know it.

[1] https://www.youtube.com/playlist?list=PLL2xVXGs1SP78z-KC3S1Z...

Re: Why did Facebook acquire Mapillary?

#16

Wild prediction here, but I think this has largely to do with their VR/AR business. Sure, having a platform to manage more spatial data is cool, but I don't think this adds that much value to their current data. In comparison, it could be bleeding edge for AR. There are few companies with a notable footprint in the street imagery business. Google is obviously number one, HERE has their own fleet and I think maybe Tom…

Your prediction isn't a prediction. It's fact. Just watch the videos posted from the previous Oculus Connect [1]. They demo some early prototypes to show their vision. Several times I needed to pick my jaw off the floor from what they've accomplished with mapping the real world and virtualizing it. The fidelity is breathtaking. If they keep up the pace of miniaturization we'll have Rainbow's End before we know it. [1…

I'll maintain that it was a prediction as to why they purchased Mapillary.

But I'm super excited to see what comes of this technology. I recently bought into VR, and it's a clearly amazing technology. The content, however, remains lackluster. I firmly believe there is a large future in the production of VR content... To the point where I believe you could become a successful content creator with nothing more than a 360 camera and a few plane tickets.

Re: Why did Facebook acquire Mapillary?

#17

Its still puzzling to me why facebook wanted it. I have used mappilary a bit and it is not an alternative to google street view. The images tend to be shit quality at odd angles and with window reflections in the way and are not 360 degrees like googles are. The only purpose of mappilary in my view is for open street map mapping since the images are usually good enough to read points of interest on the side of roads…

>>Its still puzzling to me why facebook wanted it. I have used mappilary a bit and it is not an alternative to google street view. The images tend to be shit quality at odd angles and with window reflections in the way and are not 360 degrees like googles are.

Add FB's unlimited resources to it and see. What it is and what can be are different

Re: Why did Facebook acquire Mapillary?

#19

Its still puzzling to me why facebook wanted it. I have used mappilary a bit and it is not an alternative to google street view. The images tend to be shit quality at odd angles and with window reflections in the way and are not 360 degrees like googles are. The only purpose of mappilary in my view is for open street map mapping since the images are usually good enough to read points of interest on the side of roads…

> […] which street view does not allow.

More specifically, while it is probably legal to use Google Street View¹ and surmise facts about the world to map in OpenStreetMap, it is also a legal minefield and any contributions based on Google Street View put OSM at risk of costly litigation.

Facts are not copyrightable in most jurisdictions, so if you use Street View to glean facts (like names on signs or the presence of a playground), legally you are probably in the clear. But the OSM Foundation has no way of knowing whether this holds true in every jurisdiction without Google explicitly allowing for such use (which it won't, because OSM is a competitor of Google Maps), so use of Google Street View as a source is not valid in OSM because of internal guidelines.

For more information, this question and answer provide some insight:

https://help.openstreetmap.org/questions/710/can-i-use-googl...

1: Just Street View of course, any use of data on Google Maps is completely forbidden.

Re: Why did Facebook acquire Mapillary?

#20

Wild prediction here, but I think this has largely to do with their VR/AR business. Sure, having a platform to manage more spatial data is cool, but I don't think this adds that much value to their current data. In comparison, it could be bleeding edge for AR. There are few companies with a notable footprint in the street imagery business. Google is obviously number one, HERE has their own fleet and I think maybe Tom…

Your prediction isn't a prediction. It's fact. Just watch the videos posted from the previous Oculus Connect [1]. They demo some early prototypes to show their vision. Several times I needed to pick my jaw off the floor from what they've accomplished with mapping the real world and virtualizing it. The fidelity is breathtaking. If they keep up the pace of miniaturization we'll have Rainbow's End before we know it. [1…

Hey this is Joe from the blog post. Holy shit. I didn’t know about any of this.
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