> Actively keeping a backlog is most often simply a waste of time. That is not only the case for feature tasks but also for bug reports – a bug that has not been addressed for the past six months is unlikely to be addressed in the coming six months. This makes me uncomfortable. I don't exactly know why, but the thought that ideas, nice-to-haves, and bugs move to a /dev/null of some sort, does not resonate with me. Wh…
ShapeUp[1] makes the same argument as TFA. Either it's a bug worth fixing now, or it's not. If it's not, ignore it. In reality, nobody ever goes through the backlog saying "gosh, I have nothing to do, let's find old bugs to fix". [1] https://basecamp.com/shapeup
Failing (and winning) at planning software projects
11–20 of 24 posts
Re: Failing (and winning) at planning software projects
#12Earlier quoted context omitted.
ShapeUp[1] makes the same argument as TFA. Either it's a bug worth fixing now, or it's not. If it's not, ignore it. In reality, nobody ever goes through the backlog saying "gosh, I have nothing to do, let's find old bugs to fix". [1] https://basecamp.com/shapeup
that's not true at all in my experience. In the past we've had "bug bash" type activities, or used that lower-hanging fruit as training opportunities. As an architect i've sometimes grabbed tasks like that just to stay fresh but also out of the way of the prioritized team backlog.
Re: Failing (and winning) at planning software projects
#13Well, that's a bit dishonest, this is not really about coordination, this is about risk and money.
This is about helping people who are not working on the project to sleep better.
I believe that setting the budget and deadline from the start and then asking the team to scope the project is a reasonable way to manage risks, but not the other way around.
Re: Failing (and winning) at planning software projects
#14"other stakeholders that have legitimate needs with regards to predictability and insight into a project's progress are left in the cold" Well, that's a bit dishonest, this is not really about coordination, this is about risk and money. This is about helping people who are not working on the project to sleep better. I believe that setting the budget and deadline from the start and then asking the team to scope the pr…
I believe it's more sinister than that: it's to prevent the people who are working on the project from sleeping at all. Remember, most developers are on a salary, which means minimum 40 hours a week, but a maximum of 168. People who view other humans as expendable "resources" - the amoral types who inevitably rise to prominence in corporate America - then see planning as a strategy to push that number as high as possible. They thus insist that an inherently unpredictable process - software development - must be 100% predictable and, when that inevitably turns out not to be the case (yet again), they demand punitive uncompensated overtime. This isn't an accident.
Re: Failing (and winning) at planning software projects
#15"other stakeholders that have legitimate needs with regards to predictability and insight into a project's progress are left in the cold" Well, that's a bit dishonest, this is not really about coordination, this is about risk and money. This is about helping people who are not working on the project to sleep better. I believe that setting the budget and deadline from the start and then asking the team to scope the pr…
> not working on the project to sleep better I believe it's more sinister than that: it's to prevent the people who are working on the project from sleeping at all. Remember, most developers are on a salary, which means minimum 40 hours a week, but a maximum of 168. People who view other humans as expendable "resources" - the amoral types who inevitably rise to prominence in corporate America - then see planning as a…
Re: Failing (and winning) at planning software projects
#16Earlier quoted context omitted.
> not working on the project to sleep better I believe it's more sinister than that: it's to prevent the people who are working on the project from sleeping at all. Remember, most developers are on a salary, which means minimum 40 hours a week, but a maximum of 168. People who view other humans as expendable "resources" - the amoral types who inevitably rise to prominence in corporate America - then see planning as a…
Hey, I’m the author. I think you Mis-interprete what I’m saying - of course understanding timelines and budget will often be a legitimate need of one or some stakeholders, among others. And of course making teams stick to deadlines when that’s not possible is bullshit. But the other extreme - demanding that nothing can ever be estimated and understood well up-front - is equally wrong. In the Limited scope of an itera…
There is a very this counter-intuitive thing about predicting the future.
We tend to believe that by cutting our predictions in smaller and smaller pieces, our predictions will be closer to reality, or at least more manageable. But there is nothing further from the truth, the best predictions are made when someone experienced in the field is looking at the big picture and try to give a rough estimation.
This has been proven again and again.
At the end od the day, people are working and projects gets finished not because, but in spite of micro-management and other unhelpful practices.
Re: Failing (and winning) at planning software projects
#17Earlier quoted context omitted.
Hey, I’m the author. I think you Mis-interprete what I’m saying - of course understanding timelines and budget will often be a legitimate need of one or some stakeholders, among others. And of course making teams stick to deadlines when that’s not possible is bullshit. But the other extreme - demanding that nothing can ever be estimated and understood well up-front - is equally wrong. In the Limited scope of an itera…
I disagree, in my opinion it is never legitimate to pressure people into predicting the future, and it simply never works. There is a very this counter-intuitive thing about predicting the future. We tend to believe that by cutting our predictions in smaller and smaller pieces, our predictions will be closer to reality, or at least more manageable. But there is nothing further from the truth, the best predictions are…
Also the big picture That one could look at in the beginning of a project and base an estimate on is more often than not not what you end up with at the end of the project anyway.
Re: Failing (and winning) at planning software projects
#18Earlier quoted context omitted.
Hey, I’m the author. I think you Mis-interprete what I’m saying - of course understanding timelines and budget will often be a legitimate need of one or some stakeholders, among others. And of course making teams stick to deadlines when that’s not possible is bullshit. But the other extreme - demanding that nothing can ever be estimated and understood well up-front - is equally wrong. In the Limited scope of an itera…
I disagree, in my opinion it is never legitimate to pressure people into predicting the future, and it simply never works. There is a very this counter-intuitive thing about predicting the future. We tend to believe that by cutting our predictions in smaller and smaller pieces, our predictions will be closer to reality, or at least more manageable. But there is nothing further from the truth, the best predictions are…
Re: Failing (and winning) at planning software projects
#19Earlier quoted context omitted.
Not maintaining a backlog doesn't necessarily mean you cannot collect ideas etc. anywhere. I think the two main points are: * putting effort into preparing proper tickets for all these ideas is likely wasted time as 90% of the ideas will never be taken on * keeping all the ideas together with the issues that are actually important creates noise and makes it harder to identify the actually important stuff; also having…
https://www.joelonsoftware.com/2000/08/09/the-joel-test-12-s...
Re: Failing (and winning) at planning software projects
#20Earlier quoted context omitted.
ShapeUp[1] makes the same argument as TFA. Either it's a bug worth fixing now, or it's not. If it's not, ignore it. In reality, nobody ever goes through the backlog saying "gosh, I have nothing to do, let's find old bugs to fix". [1] https://basecamp.com/shapeup
that's not true at all in my experience. In the past we've had "bug bash" type activities, or used that lower-hanging fruit as training opportunities. As an architect i've sometimes grabbed tasks like that just to stay fresh but also out of the way of the prioritized team backlog.
They discuss how everyone maintains their own personal list of what's important to them and use that to drive their work.
But maintaining a single, centralized list of everything has little value. Anything important is already being tracked in the roadmap, including bugs impacting customers of sufficient priority.
It really is worth reading the ShapeUp book, it provides a good, alternate view of commonly-held beliefs.