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Crew Dragon Docks with ISS

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Re: Crew Dragon Docks with ISS

#11
How much AI/ML do you think is running on the software associated with this launch and docking? I suspect there’s a great deal of very explicit, well tested code, but very little AI/ML.

Re: Crew Dragon Docks with ISS

#13
post #9
post #4

You can try docking yourself at https://iss-sim.spacex.com

Took me 3 tries to do it; my bad was not carefully reading the instructions.

First three times I tried doing it by eye and ended up hopelessly lost. Needed to pull out my trigonometry to figure out how to line up the capsule to get the Y/Z aligned...

Re: Crew Dragon Docks with ISS

#14

We are a small step closer inhabiting Mars. When we will, it will be the most important event in the five billion years history of our solar system. In other words, we are witnessing some pretty cool stuff.

How does this get us closer to getting people to Mars?

Re: Crew Dragon Docks with ISS

#15
SpaceX runs basically as a giant R&D program that also happens to accomplish useful things as byproducts of its approach (with the miracle of insurance to cover costs if things get explody). Every flight is data for incremental improvement.

If you think of all SpaceX has ever done was try to get to this point, with somewhere around 80 flights on the Falcon 9, but for a variety of mission buyers (NASA, USAF, Commercial Sat companies, SpaceX itself!), somewhere around $5b (~$60m a launch) has been spent getting an entirely new, ground-up manned space program up and running to include launch vehicle with a majority re-usability. But along the way, numerous satellites and other stuff ended up in space as well. This allowed NASA to also split the R&D bill with multiple "partners".

To put this into context, the Mercury program ran about $2.25b in today's dollars, Gemini ran $7.3b ($723m per mission!).

The Space Shuttle program had a lifetime cost of $209b ($1.5b per flight!!!) If you think the Shuttle program is not comparable, the F9Heavy program, a derivative of this other work, can put up more mass than the Shuttle, managed to split much of the development costs with the Falcon 9, can land most of its mass, and has a per flight cost of $90m.

We now have the capability to put up another ISS today, resupply it, and staff it, at a fraction of the cost, all with launch equipment made by a single company that started a decade ago as a side project for a guy who was trying to make electric cars after making money on the internet.

This is a ridiculous bargain and Spacex isn't even close to done yet.

Re: Crew Dragon Docks with ISS

#16

We are a small step closer inhabiting Mars. When we will, it will be the most important event in the five billion years history of our solar system. In other words, we are witnessing some pretty cool stuff.

Elon Musk will have cities on planets names after him for generations to come.

The legacy he leaves will be greater than that of Ghengis Kahn, Ceasar, or Alexander the Great.

Re: Crew Dragon Docks with ISS

#19
post #14

We are a small step closer inhabiting Mars. When we will, it will be the most important event in the five billion years history of our solar system. In other words, we are witnessing some pretty cool stuff.

How does this get us closer to getting people to Mars?

SpaceX has now successfully launched humans into orbit and rendezvoused with an orbital station.

Of course, it’s a different vehicle than what they hope to one day take to Mars, but that’s still a huge step for any spacefaring organization to have made, especially when the stated overarching goal is to move huge numbers of people to a new planet.

Re: Crew Dragon Docks with ISS

#20
post #13
post #9

Earlier quoted context omitted.

Took me 3 tries to do it; my bad was not carefully reading the instructions.

First three times I tried doing it by eye and ended up hopelessly lost. Needed to pull out my trigonometry to figure out how to line up the capsule to get the Y/Z aligned...

I got it on the first try, but only because I've got 600+ hours of Kerbal Space Program under my belt (where docking is much harder when you consider that docking in KSP entails actually getting to the target and doing it with imbalanced RCS thrusters that I placed on the craft willy-nilly; SpaceX's online docking sim was a breeze in comparison).

Trick was to get rotation aligned first, then worry about translation. And yeah, might as well ignore visual; just went by the numbers.

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