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Show HN: First person 3D environment using CSS 3D Transforms for rendering

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11–20 of 26 posts

Re: Show HN: First person 3D environment using CSS 3D Transforms for rendering

#13
post #9

Fun fact, Three.js (the go-to high-level 3D library for JavaScript) actually has a CSS3DRenderer you can slot in for any arbitrary Three.js project: https://threejs.org/examples/#css3d_molecules

Not for any arbitrary Three.js project. the css3drenderer is severely limited

Re: Show HN: First person 3D environment using CSS 3D Transforms for rendering

#14

Nice vaporwave aesthetic in there. Add a fountain with some particles!

Yes, and don't forget a rotating plane with an image on it, preferably showing off high-tech processing such as alpha-blending and soft specularity. It will look like the future, but from the past.

Re: Show HN: First person 3D environment using CSS 3D Transforms for rendering

#16
So close! Enticing checkerboard pattern and some unshaded wood texturing then a hard crash for Firefox Android 68.5.0. Evokes the early 90s which reminds me that anyone who hasn't seen the "Community" episode with the VR parody must watch it immediately: https://youtu.be/z4FGzE4endQ (this seems to be a super-cut which will annoy the writers, bit still)

Re: Show HN: First person 3D environment using CSS 3D Transforms for rendering

#20

So close! Enticing checkerboard pattern and some unshaded wood texturing then a hard crash for Firefox Android 68.5.0. Evokes the early 90s which reminds me that anyone who hasn't seen the "Community" episode with the VR parody must watch it immediately: https://youtu.be/z4FGzE4endQ (this seems to be a super-cut which will annoy the writers, bit still)

Interesting that it crashes, this uses nothing but normal html & css for the actual rendering. I have noticed that on machines with slower graphics hardware, there are a lot of glitches (I think it has to do with low VRAM, but not entirely sure).
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