My thumb can't reach the other side of the screen when I'm holding it with one hand.
The lower yellow space is where my thumb can reach best.
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My thumb can't reach the other side of the screen when I'm holding it with one hand.
The lower yellow space is where my thumb can reach best.
This article was definitely not about what I thought it would be.
While you’re at it remember that 20% of your user base will be left-handed. Since you’re probably right-handed anything you put within reach for yourself will be difficult to reach for southpaws.
Honestly it's the still pinnacle of cute and clever UX for me.
Edit: Found it~ It was Settings > Labs > Quick Controls https://cdn57.androidauthority.net/wp-content/uploads/2012/0...
Android's browser way back when (c. 2011?) had an amazing option for this; you'd swipe from the edge and a radial menu would appear where your finger was. Could do everything from back, forward, refresh, to opening the url bar, to switching tabs, and even saving and navigating bookmarks. Honestly it's the still pinnacle of cute and clever UX for me. Edit: Found it~ It was Settings > Labs > Quick Controls https://cdn5…
Finally found a succinct video.
Oh my god I miss these.....
I very recently started using a phone which is too large to be used with one hand. Not because I wanted to, but because my old phone was aging, I needed a new one and nowadays there aren't any recent and decent phones anymore which are small enough to allow one-handed usage. And so far it's been mostly annoying. Sure, the larger display is great, but the lost ability to operate the phone with single handed is a real…
My previous phone - Asus Zenfone - featured the one-hand mode, where you scale whole viewport down and move it on the screen as you see fit. See this image: https://www.technokick.com/wp-content/uploads/2015/05/DSCN79... Maybe not beautiful but it was practical in some cases. More vendors should ship things like this. But the companies value fake visual niceness over usability so I'm not holding my breath.
The problem with solutions like this is that they are often hard to discover.
1: https://support.apple.com/en-gb/guide/iphone/iph77bcdd132/13...
Years ago I made an attempt at a UI that wouldn't even require repositioning the phone in your hand: the buttons are literally under your thumb (if you forgive my shameless self-plug): https://apps.apple.com/us/app/futurecalc-futuristic-calculat...
Sadly this trend seems to have faded away together with the rejection of skeumorphism and the advent of "design systems" (eg component lib based design)
Many years ago, back when everyone was just discovering smartphones (we used to call them smartphone back then, now we just call them phones...) and figuring out that widgets need to be larger in order to be easier to touch, I was having a beer with a colleague who was doing design back at the time and we were making an inventory of all the ways that this is going to change things.
And we thought this was going to be one of them, and we had the math to prove it! Fitts' famous law considers all axes of motion equal -- i.e. it's a model that describes moving horizontally, diagonally, horizontally or anything in-between as equally difficult.
This isn't the case for phones, especially not when they're used with a single hand. Horizontal motion at the bottom of the screen is very hard, because your thumb just don't bend that way. So is vertical motion on the right-hand side of the screen (for right-handed users -- left-hand side for left-handed users). Diagonal motion is easier because, well, that's how the thumb bends. It's not just about the difficulty of making the motion happen -- the motion is inherently imprecise (this is what Fitts' law effectively cares about, not necessarily the amount of physical effort).
We tried to sketch a "revised" model but it was a little unwieldy to plug into the beautifully-logarithmic Fitts equation. I think I still have that notebook.
Unfortunately, we never pursued it further. I'm a lowly programmer and not really interested in UX design anymore. My colleague was so burned out by academia that he didn't want to touch anything even vaguely resembling a research project with a ten-foot pole and I didn't even dare suggest publishing something 'cause I sort of valued our friendship.
However, it's something that's been lurking in the community for a while. I've mentioned it every once in a while, and almost every time I've heard something along the lines of "huh, I think I've seen this, too, I wonder if we could make a useful UI like this".
Turns out you can and it's finally happening!
Years ago I made an attempt at a UI that wouldn't even require repositioning the phone in your hand: the buttons are literally under your thumb (if you forgive my shameless self-plug): https://apps.apple.com/us/app/futurecalc-futuristic-calculat...
Well done!