This seems like a MUCH easier version of Minesweeper, purely due to the fact that when you're down to guessing it's guaranteed to be safe. That is an excellent idea, I'm going to have to try this and see if I'm really as good at Minesweeper as I think or if I just get lucky sometimes on unproven squares. Also somewhat relevant, there's a recent Minesweeper roguelike that recently came out on Steam: https://store.stea…
I wouldn't say it's "easier", since random chance of failure isn't a difficulty level, it's a lack of difficulty: Your gameplay has no effect on the outcome. If anything, this is Minesweeper as it should have been: A game of perception and deduction with no chance of random failure. As a huge minesweeper fan, I think this is fantastic.
Kaboom: an unusual Minesweeper
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Re: Kaboom: an unusual Minesweeper
#12Earlier quoted context omitted.
I wouldn't say it's "easier", since random chance of failure isn't a difficulty level, it's a lack of difficulty: Your gameplay has no effect on the outcome. If anything, this is Minesweeper as it should have been: A game of perception and deduction with no chance of random failure. As a huge minesweeper fan, I think this is fantastic.
It's "easier" in the sense that with normal Minesweeper you'd win less than 50% of the time, but with this you win 100% of the time. I agree, with normal Minesweeper I'd play "provably correctly" but then lose when I had to guess, with this I don't have to.
That would at least make this game more strict and perhaps even more difficult.
Re: Kaboom: an unusual Minesweeper
#13I have been playing this obsessively the last few weeks without knowing about the implementation. I thought it expresses the known facts about the board configuration as a system of linear equations and uses one of the classic algorithms for solving these. Anyone know if that would be infeasible for some reason?
Re: Kaboom: an unusual Minesweeper
#14Re: Kaboom: an unusual Minesweeper
#15Re: Kaboom: an unusual Minesweeper
#16If you are craving a quick game, there is a Chrome Labs PWA implementation called Proxx that works on all devices
Re: Kaboom: an unusual Minesweeper
#17This seems like a MUCH easier version of Minesweeper, purely due to the fact that when you're down to guessing it's guaranteed to be safe. That is an excellent idea, I'm going to have to try this and see if I'm really as good at Minesweeper as I think or if I just get lucky sometimes on unproven squares. Also somewhat relevant, there's a recent Minesweeper roguelike that recently came out on Steam: https://store.stea…
I wouldn't say it's "easier", since random chance of failure isn't a difficulty level, it's a lack of difficulty: Your gameplay has no effect on the outcome. If anything, this is Minesweeper as it should have been: A game of perception and deduction with no chance of random failure. As a huge minesweeper fan, I think this is fantastic.
I used to play a version that was guaranteed to never require guessing [1], but it was still possible to accidentally make an unnecessary guess and not be punished for it. TFA's variant is a great way to fix that problem.
[1]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ "Mines"
Re: Kaboom: an unusual Minesweeper
#18Given that guessing is always safe when it's required, it means you have a choice in e.g. the initial play. Is it more efficient to click tiles on a line, or to click them in a cluster?
Re: Kaboom: an unusual Minesweeper
#19Given that guessing is always safe when it's required, it means you have a choice in e.g. the initial play. Is it more efficient to click tiles on a line, or to click them in a cluster?
Edit: Ah, this doesn't work, because of "You are still expected to select one of the adjacent cells." Clever.