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Infinite Multiplayer Minesweeper

sweeper.unobtanium.de

11–15 of 15 posts

Re: Infinite Multiplayer Minesweeper

#11
Nice but:

1. Do not debug in production (console.log ...)

2. Secure the session (do not display the session ID in high-scores)

3. This is not infinite (in64 * in64) square + weird border :)

4. Balance the score for big discovered area

5. For the new players start the position on an playable area

6. Limit the total of high-scores returned by the ws

7. Limit the ws data as much as possible

...

Thanks and sorry :)

Re: Infinite Multiplayer Minesweeper

#13

Nice but: 1. Do not debug in production (console.log ...) 2. Secure the session (do not display the session ID in high-scores) 3. This is not infinite (in64 * in64) square + weird border :) 4. Balance the score for big discovered area 5. For the new players start the position on an playable area 6. Limit the total of high-scores returned by the ws 7. Limit the ws data as much as possible ... Thanks and sorry :)

1, 2, 6, 7: All good points, I've fixed those.

3: 64 bits are close enough to infinity :)

4: Good idea. Maybe something like a logarithmic curve on the number of discovered fields would be good.

5: Also a good point. I'll try to build that

Re: Infinite Multiplayer Minesweeper

#14
post #8

Needs a different size grid for mobile so you don't fat finger mines, otherwise pretty cool. Do not trust other people's flags though as they can be wrong - possibly intentionally.

Yeah, adjustable viewport size is on my TODO list.

> Do not trust other people's flags though as they can be wrong - possibly intentionally.

Yes, this is intentional. I want to see how people start collaborating across very limited channels. Or how they start playing against each other :)

Re: Infinite Multiplayer Minesweeper

#15
post #8

Needs a different size grid for mobile so you don't fat finger mines, otherwise pretty cool. Do not trust other people's flags though as they can be wrong - possibly intentionally.

Yeah, adjustable viewport size is on my TODO list. > Do not trust other people's flags though as they can be wrong - possibly intentionally. Yes, this is intentional. I want to see how people start collaborating across very limited channels. Or how they start playing against each other :)

Great work, and the adversarial aspect is an interesting twist.

One quick suggestion on the scoring.

Currently scoring favours quantity over quality so the best strategy is to just find the big empty areas rather than thoroughly clearing around bombs. If the score also factored in the adjacent bomb count for each revealed position it would make that a more viable strategy.

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