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Engaging Recruiters with Hacker Trading Cards

blog.hackthology.com

11–20 of 34 posts

Re: Engaging Recruiters with Hacker Trading Cards

#12

Seems like the gist is incomplete. Where are the card template images and the scripts to composite the text onto the cards?

While it would have been cool if we had done that, it was easier to just use Photoshop. We can put the PSDs on Dropbox or something.

Re: Engaging Recruiters with Hacker Trading Cards

#17

What's Alan Kay done to make him an enemy of the British government?

Looks like they got Alan Kay and Alan Turing mixed up.

Ah crap, you're right. We were going to do Alan Turing eventually, so that will be fixed.

Edit: It's fixed now.

Re: Engaging Recruiters with Hacker Trading Cards

#18

Can these actually be used in a game?

No, sorry, but if you want to write some rules for us to tweak the cards to fit, feel free!

This could be an interesting table top game for building software if a bunch of rank and file programmers are added along.

Re: Engaging Recruiters with Hacker Trading Cards

#19

Can these actually be used in a game?

Sometime between now and when Duke Nukem ships, my game GeekStack will be the game you're looking for. I've reached out to Steven to see if there's any chance we swap notes.

Does your game have a website or anything I can track? I play a few times a month with a group of people into things like that, and I'd like to keep abreast of this.

Re: Engaging Recruiters with Hacker Trading Cards

#20

Can these actually be used in a game?

No, sorry, but if you want to write some rules for us to tweak the cards to fit, feel free!

RMS: 3RB

Creature -- Activist Hacker

R: Target permanent gains a chosen ability from another target permanent. Any player may play this ability.

B: Choose an untargetable or face-down card in play. Tap it. It doesn't untap during its controller's next untap step.

5/2

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