Earlier quoted context omitted.
I’ve heard one of the Commander Keen developers did not like the direction id and gaming was heading with Wolfenstein already. Would be interesting to read a modern day interview with him. Perhaps Tom Hall? There's this recent audio interview [1] with him that seems interesting, thanks for the hint! [1] https://www.devgameclub.com/blog/2018/1/17/dgc-ep-096-tom-ha...
Probably Tom Hall. The breaking point for him was Doom; When you look at the level of interactivity/story in Doom 3, consider that it was 'closer' to his vision for the original than what was released in 1993. Anachronox is probably the best example of what he thought was a 'proper' game, and while I've never had the chance to play it, I understand it was a very underappreciated gem in it's day.
If you play on Windows, it's $5.39 in GOG: https://www.gog.com/game/anachronox