I built a wind map with WebGL (2017)
11–20 of 27 posts
Re: I built a wind map with WebGL (2017)
#12Re: I built a wind map with WebGL (2017)
#13(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…
I briefly looked into this, and from what I remember these were all always based on the "satellite" based wind models which were interpolations of predictions at a very low resolution based on infrared. Winds aloft, as I'm sure you know, are often measured by radiosondes, but the subtle thing being that these samplings only make it into aeronautical forecasts, and at least in the US, stay US only, and don't bubble up…
Re: I built a wind map with WebGL (2017)
#14Re: I built a wind map with WebGL (2017)
#15Re: I built a wind map with WebGL (2017)
#16Slightly offtopic, but the windy.com service referenced in the article is really a fantastic resource if you learn to use it properly. I rely on it for paragliding a lot, the animated winds are much easier to understand for the brain than static map. Comparing different weather models helps to assess the accuracy of the prediction.
Re: I built a wind map with WebGL (2017)
#17Slightly offtopic, but the windy.com service referenced in the article is really a fantastic resource if you learn to use it properly. I rely on it for paragliding a lot, the animated winds are much easier to understand for the brain than static map. Comparing different weather models helps to assess the accuracy of the prediction.
Re: I built a wind map with WebGL (2017)
#18(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…
They definitely have the technology to calculate the wind at any height using different weather models (like the German ICON, the European IFS, or the American/NOAA GFS).
Re: I built a wind map with WebGL (2017)
#19(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…
I briefly looked into this, and from what I remember these were all always based on the "satellite" based wind models which were interpolations of predictions at a very low resolution based on infrared. Winds aloft, as I'm sure you know, are often measured by radiosondes, but the subtle thing being that these samplings only make it into aeronautical forecasts, and at least in the US, stay US only, and don't bubble up…
Re: I built a wind map with WebGL (2017)
#20(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…