I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.
Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense). This is the beginning of machine reasoning and procedural storytelling
Dungeon crawling or lucid dreaming?
11–20 of 39 posts
Re: Dungeon crawling or lucid dreaming?
#12Earlier quoted context omitted.
Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense). This is the beginning of machine reasoning and procedural storytelling
The grammar might be better as is the sentence structure(still pretty bad), but from an information/story sense it's still about as gibberish as anything like this created before. Until AI can actually experience context, I really doubt there's any way to teach it to generate convincing stories without tons of supervision.
Re: Dungeon crawling or lucid dreaming?
#13Earlier quoted context omitted.
Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense). This is the beginning of machine reasoning and procedural storytelling
There's not much reasoning going on in those samples. It can stick a subject input you provide it into a sentence which is sometimes serendiptously funny (and usually grammatically correct tbf, although it looks like that's mostly because it heavily reuses direct quotes from its source material), but it can't handle the basics of game construction like responding properly to a request to go north after telling you th…
the first step is forming a representation of thought, so things like the embedding matrix inside word2vec form “thought vectors” - self organised representations of high level conceptual ideas, generalised to all knowledge.
And it turns out these vectors work under linear algebra (e.g. They are commutative) I think these will form the basis of machine reasoning in future
Re: Dungeon crawling or lucid dreaming?
#14Re: Dungeon crawling or lucid dreaming?
#15Earlier quoted context omitted.
The grammar might be better as is the sentence structure(still pretty bad), but from an information/story sense it's still about as gibberish as anything like this created before. Until AI can actually experience context, I really doubt there's any way to teach it to generate convincing stories without tons of supervision.
I've noticed that over the last 15 years, the teen supernatural romance section has grown from a shelf to rack to a row.
https://www.chucktingle.com/ebook.html
Unlike the output of a neural network, his surrealistic enigmatically erotic prose is somehow coherent and uniformly stylized, makes perfect sense in terms of its own internal logic, and consistently rationalizes and explains even the most absurd topics he imagines.
Vox has covered his brilliant work:
https://www.vox.com/culture/2016/10/18/12775742/who-is-chuck...
>The secret behind internet erotica icon Chuck Tingle: his own life may be the best story he's ever written: Behind the surreal performance art, the gay dinosaur porn, and the political erotica may lie a beautiful reality.
>The list of things that Tingle’s narrators have had sex with includes, but is not limited to: the state of California; glazed donuts; the Dress; Bigfoot pirates; a gay unicorn biker and a gay unicorn colonel, though not simultaneously; Donald Trump’s attempt to avoid plagiarism accusations; Starbucks Christmas cups; a billionaire triceratops; a T. rex comedian and a clan of triceratops rappers (stand-ins for Bill Murray and the Wu Tang Clan); ghost boats; velociraptors from outer space; a secret-agent brontosaurus; the White House; the British pound; a plane; a train; a vampire night bus; his own books; press about his own books; existential dread; his own concept of linear time.
So much of it is also biting social commentary and political satire about current events and controversies, like "Pounded In The Butt By The Sentient Manifestation Of My Own Ignorant Climate Change Denial":
https://www.amazon.com/dp/B06XRH69VR/
Or "Pounded By The Pound: Turned Gay By The Socioeconomic Implications Of Britain Leaving The European Union":
https://www.amazon.com/Pounded-Pound-Socioeconomic-Implicati...
He counter-trolled the alt-right "Rabid Puppies" Hugo Award trolls:
https://www.therabidpuppies.com/
And wrote "Slammed in the Butt by my own Hugo Award Nomination":
https://www.amazon.com/dp/B01EUC93RE
Here's another Vox article about his troll of the alt-right "Rabid Puppies":
https://www.vox.com/2016/5/26/11759842/chuck-tingle-hugo-awa...
>Satirical erotica author Chuck Tingle's massive troll of conservative sci-fi fans, explained: Right-wing sci-fi writers tried to delegitimize the Hugo Awards by nominating a writer no one took seriously. Here's how he took them all by surprise.
This video explains his Literary Genius:
https://www.youtube.com/watch?v=Uz5zLGZfheY
>The Literary Genius of Chuck Tingle: Chuck Tingle is an author of some of the best erotica of our time. From dinosaurs to unicorns to political satire, his writing never fails to elicit a sharp tingle down the spine.
Re: Dungeon crawling or lucid dreaming?
#16Re: Dungeon crawling or lucid dreaming?
#17I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.
Sure but the “semi-amusing” part varies a lot from person to person. It pattern matches into old neurons and rewards some people (like me) with much delight. It’s valuable nonsense to me at least.
https://ftp.gnu.org/old-gnu/Manuals/emacs/html_node/emacs_47...
>It is a mustatement that too much use of Dissociated Press can be a developediment to your real work. Sometimes to the point of outragedy. And keep dissociwords out of your documentation, if you want it to be well userenced and properbose. Have fun. Your buggestions are welcome.
Re: Dungeon crawling or lucid dreaming?
#18Someone should put this in Dwarf Fortress, or even better, in Minecraft. Imagine Minecraft generating proper dungeons for you to explore. I don't know about game design to know how to do this or what's wrong with this idea.
https://66.media.tumblr.com/b102240b1a68b839c4c38b883f85e437...
https://procedural-generation.tumblr.com/post/134086657418/s...
>SimCity 2000 - Newspapers
>Simcity 2000 doesn’t just have terrain generation. Every city has between one and six newspapers that are updated every month with new stories about the city.
>The articles are clearly generated from templates, with liberal word substitutions. The templates frequently correspond to the current state of your city, with a few international news items thrown in. The absurdity of the word swaps and the tone of the templates fit in well with the rest of Maxis’s trademark humor.
>Later SimCity games would use news tickers, but I miss the extra bit of narrative connection you get with your citizens when you read an interview with them, even one constructed out of absurd templates. The news tickers tended to have clever headlines, but become exhausted fairly quickly, whereas the newspapers had predictable, even serious headlines and funny madlib text, which is I think what gives them more staying power.
>Fred Haslam, Debra Larson, and Chris Weiss are credited with writing the content for the newspapers.
Re: Dungeon crawling or lucid dreaming?
#19I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.
Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense). This is the beginning of machine reasoning and procedural storytelling