Ubisoft joins Blender Development Fund to support open-source animation
11–20 of 92 posts
Re: Ubisoft joins Blender Development Fund to support open-source animation
#12Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…
My only small beef is I wish they'd use system dialog boxes for save/load, and texture painting still feels a little clunky.
Re: Ubisoft joins Blender Development Fund to support open-source animation
#13Link seems to have broken, see also https://www.blender.org/press/ubisoft-joins-blender-developm...
Community funded projects will never match the salaries that companies like AutoDesk pay their developers.
Re: Ubisoft joins Blender Development Fund to support open-source animation
#14Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…
Re: Ubisoft joins Blender Development Fund to support open-source animation
#15Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…
It's the other way round for me. I knew my way around the old Blender haven't used it in a while though. Now I dread trying out the new version because it seems to have a completely changed and dumbed down interface.
Re: Ubisoft joins Blender Development Fund to support open-source animation
#16[1] https://krita.org/en/support-us/donations/
Re: Ubisoft joins Blender Development Fund to support open-source animation
#17Link seems to have broken, see also https://www.blender.org/press/ubisoft-joins-blender-developm...
While this is 'good' for the users of the software, isn't it 'bad' for the software industry? Community funded projects will never match the salaries that companies like AutoDesk pay their developers.
Re: Ubisoft joins Blender Development Fund to support open-source animation
#18Otherwise this just feels like previous broken promises: https://www.gamasutra.com/view/news/125952/Ubisofts_Ancel_Pl...