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Ubisoft joins Blender Development Fund to support open-source animation

news.ubisoft.com

11–20 of 92 posts

Re: Ubisoft joins Blender Development Fund to support open-source animation

#12
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

I felt the same way and 2.8 has been a HUGE improvement for me. I have a commercial Maya subscription and I have to admit I almost like Blender better at this point. That's less a knock on Maya which is still great, just acknowledging that Blender has come a really long way.

My only small beef is I wish they'd use system dialog boxes for save/load, and texture painting still feels a little clunky.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#13
post #3

Link seems to have broken, see also https://www.blender.org/press/ubisoft-joins-blender-developm...

While this is 'good' for the users of the software, isn't it 'bad' for the software industry?

Community funded projects will never match the salaries that companies like AutoDesk pay their developers.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#14
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

It's the other way round for me. I knew my way around the old Blender haven't used it in a while though. Now I dread trying out the new version because it seems to have a completely changed and dumbed down interface.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#15
post #14
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

It's the other way round for me. I knew my way around the old Blender haven't used it in a while though. Now I dread trying out the new version because it seems to have a completely changed and dumbed down interface.

It's not dumbed down at all. If you can get over the fact that a bunch of stuff has moved into icons and that a few keybindings have changed, it's still very much the same.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#17
post #3

Link seems to have broken, see also https://www.blender.org/press/ubisoft-joins-blender-developm...

While this is 'good' for the users of the software, isn't it 'bad' for the software industry? Community funded projects will never match the salaries that companies like AutoDesk pay their developers.

It's not a zero-sum game; multiple software that performs the same function can co-exist, and should co-exist. If Autodesk is feeling a pinch on their bottom line because of a free software product, the burden is on them to make a better product; they've certainly had the runway to do so in the past 30 years of building products and acquiring other similar products.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#18
If I'm reading correctly, this means they'll pay about €30k / year (see https://fund.blender.org/corporate-memberships/ ), and "assign developers to contribute to Blender's open source projects". The latter is probably higher value, but I'd have preferred if they'd already started before making the announcement.

Otherwise this just feels like previous broken promises: https://www.gamasutra.com/view/news/125952/Ubisofts_Ancel_Pl...

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