Respawn will deal with Apex Legends cheaters by making them fight each other
11–20 of 84 posts
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#12Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#13"I'm currently the #5 player in the cheater zone of Apex."
Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to be using external tools to help you play better; we will now be matching you up with other cyborg players to keep things fair. Good luck, and may the best man-machine win!"
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#14i would have liked this for pokemon go. i started scripting the week it came out and then was banned in the 2nd or 3rd ban wave. but i would have liked to continue playing against other scripters
They came with a shadowban technique later though : https://www.theverge.com/2017/5/24/15686428/pokemon-go-niant...
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#15Can someone explain how these strategies aren't standard across online games by now? They've been around for years, but it's always a big deal when a game adds them.
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#16Three-factor authentication? What's the third factor? Something you know, something you own, and... maybe something you are (biometrics)?
https://stripe.com/guides/strong-customer-authentication#wha...
(Although only two of the three will be required.)
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#17So the matchmaking equivalent to hellbanning I wonder if anyone has actually put any real thought into effectiveness of such concepts? Creating a parallel universe to stick your undesirables; 4chan and reddit do something similar (though the user self-influcts it) with their containment boards, so the history definitely exists
DoTA 2 has been doing this for years now with toxic players. I don't recall reading anything about how effective it ended up being, but it seemed like a good idea at the time. I recently started playing DoTA again after stopping for about 2 years and I have run into a handful of toxic players, but it doesn't seem to be as frequent or as bad as it used to be. For example, when I stopped playing two years ago it was ba…
There was a video recently by Dota Alchemy about how the system applies to high a penalty if you have an accidental abandon or just raged way too hard for a few consecutive games, but you can grind up the behavior score quickly through 10 turbo games.
Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#18Re: Respawn will deal with Apex Legends cheaters by making them fight each other
#19Can someone explain how these strategies aren't standard across online games by now? They've been around for years, but it's always a big deal when a game adds them.
Because it's a non-trivial feature to develop, test and maintain. Simply using a flag (banned = true or false) is lot easier / less complex / fewer potential side effects.
Also this problem is exasperated in Apex Legends because it is a free game that is also popular in Asia.