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Respawn will deal with Apex Legends cheaters by making them fight each other

gamasutra.com

11–20 of 84 posts

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#13
I hope they are also keeping separate rankings for cheaters, that would be pretty cool.

"I'm currently the #5 player in the cheater zone of Apex."

Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to be using external tools to help you play better; we will now be matching you up with other cyborg players to keep things fair. Good luck, and may the best man-machine win!"

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#14

i would have liked this for pokemon go. i started scripting the week it came out and then was banned in the 2nd or 3rd ban wave. but i would have liked to continue playing against other scripters

A significant part of Niantic's servers were overloaded with bot requests at that time, which caused massive lag for everyone. Banning was their only option.

They came with a shadowban technique later though : https://www.theverge.com/2017/5/24/15686428/pokemon-go-niant...

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#15

Can someone explain how these strategies aren't standard across online games by now? They've been around for years, but it's always a big deal when a game adds them.

Because it's a non-trivial feature to develop, test and maintain. Simply using a flag (banned = true or false) is lot easier / less complex / fewer potential side effects.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#16
post #5

Three-factor authentication? What's the third factor? Something you know, something you own, and... maybe something you are (biometrics)?

It seems like three-factor is a mistake in the article, but what you suggest is very close to the three factors that will be involved in SCA (Strong Customer Authentication), an upcoming European regulatory requirement to reduce fraud in payments:

https://stripe.com/guides/strong-customer-authentication#wha...

(Although only two of the three will be required.)

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#17
post #7
post #2

So the matchmaking equivalent to hellbanning I wonder if anyone has actually put any real thought into effectiveness of such concepts? Creating a parallel universe to stick your undesirables; 4chan and reddit do something similar (though the user self-influcts it) with their containment boards, so the history definitely exists

DoTA 2 has been doing this for years now with toxic players. I don't recall reading anything about how effective it ended up being, but it seemed like a good idea at the time. I recently started playing DoTA again after stopping for about 2 years and I have run into a handful of toxic players, but it doesn't seem to be as frequent or as bad as it used to be. For example, when I stopped playing two years ago it was ba…

It worked and continues to work beautifully.

There was a video recently by Dota Alchemy about how the system applies to high a penalty if you have an accidental abandon or just raged way too hard for a few consecutive games, but you can grind up the behavior score quickly through 10 turbo games.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#19
post #15

Can someone explain how these strategies aren't standard across online games by now? They've been around for years, but it's always a big deal when a game adds them.

Because it's a non-trivial feature to develop, test and maintain. Simply using a flag (banned = true or false) is lot easier / less complex / fewer potential side effects.

To go further, automated ban systems often result in a ton of customer support, and depending on the game's monetization model they can heavily affect the bottom line if too many of a certain type of player are removed from the game.

Also this problem is exasperated in Apex Legends because it is a free game that is also popular in Asia.

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