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House Rules (2018)

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Re: House Rules (2018)

#11
post #6

Acquire (linked from article) is a favorite in my family. We've always played that your cash on hand is public... I can't find rules that suggest otherwise. Anyway, great article and check out Acquire. PS CMU has a CS class built around the game... http://www.cs.cmu.edu/~lanthony/classes/SEng/Design/intro.ht...

I was quoting the version of the rulebook I've seen, bottom of page 3 in this PDF: https://www.wizards.com/avalonhill/rules/acquire.pdf

Re: House Rules (2018)

#12
>> Games are fun because they’re an exercise in trust as much as exercise in formal systems.

Also, because they are a great opportunity to crush your enemies, see them driven before you, and to hear the lamentation of their women!

Works well with your friends, too.

Re: House Rules (2018)

#13
I'm surprised "turn timer" isn't broken out into its own rule. This is a big one for keeping games social and fun. I've got a friend who I really can't play strategy games with because he'll take so long determining the optimum move. It's just not fun. Unless there's money on the line (e.g. poker), most people are playing for fun (and even in poker you can "call the clock" on someone who's taking too long).
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