One could actually learn to read these five pixel characters. Amazing
Not so amazing for those who, tired of the 40-column limit of their Commodore-64 or similar machine, took to such tricks to get up to 80 columns of text on screen (e.g. SpeedScript did this [1] as did TASword [2]). Was it easy to read? No, it wasn't. It was hardly readable to be honest but it did make it possible to get a full line of text on the screen. [1] https://archive.org/stream/1987-12-computegazette/Compute_G…
Breaking the physical limits of fonts
11–20 of 24 posts
Re: Breaking the physical limits of fonts
#12I gotta think there's a better way, but I'm not inclined to second-guess these designers.
Re: Breaking the physical limits of fonts
#13this would be a nice easter-eggy way to watermark photographs.
Re: Breaking the physical limits of fonts
#14Earlier quoted context omitted.
Meanwhile, those of us still slumming it on our TI-99/4As were stuck with a word processor that didn't even try. Not only was TI-Write stuck in 40- (or perhaps 32-) column mode, but they didn't even bother changing the TI's default font, which mapped lowercase code points to small-cap glyphs, making text look nasty, hard to read, and nothing like printed output. The dedication and achievements of the Commodore commun…
Weren't you able to change fonts?
Each character required 8 bytes to define its bitmap. If all you want to do is define only the 52 uppercase and lowercase letters (which was allowed), that's still over 400 bytes. The entire computer only had 16,384 bytes of RAM, and not all of that was available to the user.
Also, there is the small matter of how you're going to load it. The obvious answer is to write a BASIC program to issue the font commands, and store the BASIC program to cassette tape.
Then every time you turn on the computer, you have to make sure the cassette is loaded into the tape drive, make sure it is rewound to the correct spot, type the command to begin reading a program, press play on the cassette deck, wait what might literally be a minute for it to read, stop the cassette, run the program, then delete the program from memory. This whole process is likely to take five minutes.
So you end up asking yourself, can I stand to just look at these ugly characters? And the answer is basically yes.
EDIT: I should add, the word processor was probably on a ROM cartridge. presumably they could have included a font on that cartridge and loaded it without all this tedium if they wanted a font to be available just for that application. So maybe not as bad as I am portraying it.
Re: Breaking the physical limits of fonts
#15Earlier quoted context omitted.
Not so amazing for those who, tired of the 40-column limit of their Commodore-64 or similar machine, took to such tricks to get up to 80 columns of text on screen (e.g. SpeedScript did this [1] as did TASword [2]). Was it easy to read? No, it wasn't. It was hardly readable to be honest but it did make it possible to get a full line of text on the screen. [1] https://archive.org/stream/1987-12-computegazette/Compute_G…
I typed quite a few papers in Screenwriter II on my Apple II, with its 70 column text (hi-res graphics was only 280x192) and its floppy-disk based virtual memory.
Re: Breaking the physical limits of fonts
#16One could actually learn to read these five pixel characters. Amazing
Not so amazing for those who, tired of the 40-column limit of their Commodore-64 or similar machine, took to such tricks to get up to 80 columns of text on screen (e.g. SpeedScript did this [1] as did TASword [2]). Was it easy to read? No, it wasn't. It was hardly readable to be honest but it did make it possible to get a full line of text on the screen. [1] https://archive.org/stream/1987-12-computegazette/Compute_G…
Re: Breaking the physical limits of fonts
#17Earlier quoted context omitted.
Not so amazing for those who, tired of the 40-column limit of their Commodore-64 or similar machine, took to such tricks to get up to 80 columns of text on screen (e.g. SpeedScript did this [1] as did TASword [2]). Was it easy to read? No, it wasn't. It was hardly readable to be honest but it did make it possible to get a full line of text on the screen. [1] https://archive.org/stream/1987-12-computegazette/Compute_G…
Tasword didn't do sub-pixel tricks, did it? Certainly didn't on the Spectrum to get 64 columns on a 32 column display - they just drew the letters themselves instead of using system output. I'd imagine the C64 version was exactly the same?
Re: Breaking the physical limits of fonts
#18DPI scaling can ruin this effect too. Sub-pixel rendering is really a game for mature font renderers unfortunately.
Re: Breaking the physical limits of fonts
#19Re: Breaking the physical limits of fonts
#20Tiny number renderer: https://github.com/akx/bdf.js/tree/master/tinyb Cryptocurrency tracker: https://akx.github.io/goligoi