How do we differentiate from a compelling and effective form of entertainment with an addictive activity? Most people wouldn't look down on someone who stays up till 3 AM reading a gripping book, but many would if we swap the book with a video game. Definitely people who can't hold down jobs or education due to addition to video games or social media is a problem, but I suspect that a lot of the concern is due to an…
Just like we have always done, if something constantly disturbs day to day activities, then it is an addictive behaviour
>That is, the addictive behavior “spills over” into several dimensions of one’s daily life
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3210595/
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>What I do think is a problem is the fact that we have much better data collection on how people use video games and internet services
I think this doesnt get to the core of the issue, and that's that, humans have always sought better and more efficient ways to get enjoyment out of things, people would infuse their rectums with alcohol way back in Egyptian times to get a stronger alcohol "high".
The difference between lets say, 1980's arcades and modern mobile games is simply the tools available, the aim is the same. Only now we can do it faster with A/B testing, with the knowledge of Skinner boxes, etc
Having worked in GameDev, one of the most flooring things I have faced is people asking me for me to introduce said addictive inducing systems and mechanisms.... They want the enjoyment, they want to be "addicted", they want a game "so good" that they can't put it down.
And when it comes to what you mention of the metrics, yeah, 100%, modern digital era metrics are all based in the so called "Attention Economy", specially for social platforms, in the case of Netflix or Fortnite, their biggest competitors are people actually working, or asinine things like taking a walk, cooking, spending time with family, etc. We are in a race to the bottom for people's attentions and lives, HackerNews itself is yet another Skinnerbox for those that enjoy learning things. Reddit, Twitter, Youtube they all are designed to be addictive, Limbic Capitalism, and to not do so would mean that said platforms would lose in the free market against others that did employ said tactics...
We are optimizing for human pleasure, yet what happens when said pleasure is actually a potential enemy?