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GB Studio – Retro adventure game creator for Game Boy

gbstudio.dev

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Re: GB Studio – Retro adventure game creator for Game Boy

#13
Hmm, seems like game maker tools for retro consoles are growing in popularity a bit recently. Remember seeing something similar to this for the NES getting some traction on Kickstarter a while back.

Either way, kudos for the project. Nice to see the Game Boy get a bit more attention with stuff like this.

Re: GB Studio – Retro adventure game creator for Game Boy

#16

Oh hey, Hacker News! Just wanted to say I've been really pleased with how this project has been received, wasn't expecting it to blow up this much! My Github issues list is going crazy right now! :-D It's been a side project of mine for quite a while as I was learning Electron and C/GBDK at the same time so don't judge me too harshly on the code hehe. It's early days for the project so not quite decided how I want to…

Question about the download - I see you have it labeled "win32-x64", does that mean it runs on both 32-bit and 64-bit Windows? Asking because my only machine with a good copy of bgb is an x86 / 1Gb RAM unit.

Re: GB Studio – Retro adventure game creator for Game Boy

#17

I'm impressed by the presentation and the project as a whole looks very well put together. I don't even game anymore but when I was a kid this would've been very appealing to get into.

Agreed! The landing page/site you have for the project is very nicely presented and I love the little video! It looks like a very fun and easy tool to use

Re: GB Studio – Retro adventure game creator for Game Boy

#19
post #13

Hmm, seems like game maker tools for retro consoles are growing in popularity a bit recently. Remember seeing something similar to this for the NES getting some traction on Kickstarter a while back. Either way, kudos for the project. Nice to see the Game Boy get a bit more attention with stuff like this.

There is an immense amount of joy in the simplicity of how the infrastructure of these old systems is structured, and how well-exposed and accessible all the components are.

Limitations also seem to breed a certain type of creativity. I’ve found myself ‘lost in a sea of options’ when developing for newer systems having started my development experience on the SEGA Genesis and moving onwards to the Game Boy Advance and Nintendo DS.

There is also an immense amount of joy in the now-accessible ability to test on hardware.

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