See with Ears: Auditory Display for Synthetic Vision (2018)
11–14 of 14 posts
Re: See with Ears: Auditory Display for Synthetic Vision (2018)
#12Also try the experimental visual object recognition under Options | Say object names.
Re: See with Ears: Auditory Display for Synthetic Vision (2018)
#13Back in about 2000 I remember exchanging emails with a guy who had built a modified renderer for (I think) the Half-Life 1 engine. He was using audio rendering to enable blind players to play first person shooters. My recollection is he was using a series of horizontal scan lines across the display region with different octaves or similar indicating which scan line was being "rendered" and different tones indicating…
Re: See with Ears: Auditory Display for Synthetic Vision (2018)
#14This feels really groundbreaking to me. It's like echolocation. Although it also seems to be projecting 3d onto 2d, while true echolocation gives you a 3d picture(?)
There's stories of blind people using echolocation to get around, so why not do a synthetic version of that instead of this made up encoding scheme (as cool as it is). I.e. model how sound would propagate in an environment and create the sound an echolocator would actually hear reflected back.
At which point, echolocation is probably better.