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The Archetypal Resonance of Classic JRPGs

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Re: The Archetypal Resonance of Classic JRPGs

#11
> I now feel compelled to work through the other great RPGs of the era. In addition to the mainstays (e.g., Final Fantasy 7-9), I’m especially keen to play through the other titles that have been forgotten or underrated, like Chrono Cross and Terranigma.

Interesting that he's going to barely miss Final Fantasy VI and Chrono Trigger.

Re: The Archetypal Resonance of Classic JRPGs

#12
JRPGs look like yet another piece in the puzzle that so many things in contemporary Japanese popular culture seem to peak around the same time in the 90s (anime, fashion, popular music, industrial design etc). I’d guess this too is related to what Masachi Osawa calls the “fictional era” when the national psyche kind of turned inward to escapism and fantasy. I don’t see this talked about much in English or even Japanese for that matter but would be interesting to try to figure out why a cultural output peaked and the stagnated.

Re: The Archetypal Resonance of Classic JRPGs

#13
post #6

Sometimes I play retro games, and I feel like nostalgia makes us excuse what is plain bad design. I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined. The argument in favour of this is that the bad and boring parts make the good bits even better, in a sort of stoic way, they feel…

What sort of conclusion is there to be drawn when you have already labeled the older games as slow, clunky with painful mechanics and newer games as refined? :-P I've seen many people say (about games in general) that older games often have more depth in contrast of newer more "casualized" games that cater to the lowest common denominator as often as people say what you wrote. At the end is really about personal tast…

>As an example, there are many people who like grinding in JRPGs and some even consider it as a defining element of JRPGs (in that a JRPG is not real JRPG if it doesn't have grinding)

I am one such person who is happy to argue for the fact that ability to grind is one of the (maybe two?) defining traits of a JRPG. The option to meaningfully strengthen your player avatar that is not tied to story/game progression is the heart of JRPGs.

Re: The Archetypal Resonance of Classic JRPGs

#14
post #5

> Suffice to say, the average PS1 JRPG contains a very archetypal story. I'm not sure how others feel but to me I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games.

>I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games.

This basically started in the PS3 era, where it appeared that the casual consumer's bar of visual graphics were raised high enough that pushed up development costs, to the point where developer couldn't cheaply churn out interesting, experimental titles.

Many people will cite the SNES and PS1 era as the golden age of JRPGs, but I think the PS2 era is under-appreciated. The SNES/PS1 era had a lot of classics, but the PS2 era was absolutely flooded with great, 8/10 JRPGs across all manner of series, benefiting from the gameplay/UI/UX refinements learned from the SNES/PS1 era and the improved hardware capabilities of the PS2. You had participation across all manner of series: from your popular Final Fantasies and Dragon Quests, to Tales, Persona, Star Ocean, Suikoden, Wild Arms, Breath of Fire, Arc the Lad and so on. You had a whole generation of new entrants like Radiata Stories, Shadow Hearts, Atelier, Dark Cloud, Rogue Galaxy, Xenosaga, .Hack, and many others. Not all of these were amazing, but most of these were at least very good, and in particular they were diverse while also being streamlined as some of the visual/gameplay "language" JRPGs become more firmly established. To me, this was the last great age of JRPGs.

Re: The Archetypal Resonance of Classic JRPGs

#15
post #14
post #5

> Suffice to say, the average PS1 JRPG contains a very archetypal story. I'm not sure how others feel but to me I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games.

>I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games. This basically started in the PS3 era, where it appeared that the casual consumer's bar of visual graphics were raised high enough that pushed up development costs, to the point where developer couldn't cheaply churn out interesting, experimenta…

Certainly agree, regarding the PS2 era! Having the chance to play a remastered version of Persona 4 on the Vita, for me, was justification enough for buying the handheld.

Re: The Archetypal Resonance of Classic JRPGs

#17
post #14

Earlier quoted context omitted.

>I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games. This basically started in the PS3 era, where it appeared that the casual consumer's bar of visual graphics were raised high enough that pushed up development costs, to the point where developer couldn't cheaply churn out interesting, experimenta…

Certainly agree, regarding the PS2 era! Having the chance to play a remastered version of Persona 4 on the Vita, for me, was justification enough for buying the handheld.

P4G is great. In terms of money per hour of entertainment I definitely got huge value. I never finished the game (really, I just can't dump 80ish hours into a game anymore), but I really enjoyed what I did play.

Re: The Archetypal Resonance of Classic JRPGs

#18
post #16

This resonates quite strongly with me, and I would recommend Suikoden 1/2 for the same reasons.

Suikoden 2 is a master piece. It manages to include 108 party characters (most aren’t allowed to participate in combat), and you feel that you know every single one of them and that all of them have an impact in the story.

Also, it has aged well :)

Re: The Archetypal Resonance of Classic JRPGs

#19
post #7
post #5

> Suffice to say, the average PS1 JRPG contains a very archetypal story. I'm not sure how others feel but to me I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games.

That seems just nostalgia / survival bias. There was plenty of garbage licensed trash through the history and you only remember the good ones. Same now - we live in the era where games like Witcher 3, Firewatch, Pillars of Eternity, Sunless Sea, Banner Saga, Horizon: ZD, Alien: Isolation, Wolfenstein, Yakuza and many many more exist. Of course you need to actually look beyond the most advertised ones... but then agai…

I strongly agree with you. We had a lot of crap in the past, but there were some gems like Chrono Trigger.

However, I seem to be the only Baldur’s Gate fan that didn’t like Pillars :)

Re: The Archetypal Resonance of Classic JRPGs

#20
Seeing the callout to Xenoblade's music drew me back to listening to that soundtrack again... whence I stumbled upon 8-bit Music Theory's channel, and analysis of Chrono Trigger's and FFVI's music... and that's to say nothing of Secret of Mana or a half-dozen other incredible JRPG soundtracks.

I'm probably weird, but the music, more than just about anything, is what brings me back to these JRPG games again and again. The mechanics may be clunky, the sound systems primitive, but those peculiar fusions of Western and Japanese musical sensibilities, played out over fantasy after fantasy, are timeless.

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