A pity that it uses windows.h API.
curl https://www.dropbox.com/s/rmagppsuhwms28k/TinySki.exe -OL
wineconsole TinySki.exe11–20 of 177 posts
A pity that it uses windows.h API.
curl https://www.dropbox.com/s/rmagppsuhwms28k/TinySki.exe -OL
wineconsole TinySki.exeIt looks like a fun programming project..However, I am getting lost as to the purpose. Why write something so hard to comprehend just to get it into ~< 1K unless the only purpose is to get it small? Why not a larger game that is more fun to play? Why not a larger game that is still tight code, but good to teach game mechanics?
curl https://www.dropbox.com/s/rmagppsuhwms28k/TinySki.exe -OL
wineconsole TinySki.exe> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…
> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…
I think he’s making an argument that you can make games with much less code than we do now, not a serious argument that we should only make games that fit on a business card.
It reminds me of a cartoon I saw 25 years ago, "the perfect airplane" drawn from various perspectives:
* The perfect airplane (pilot's perspective): Super sleek jet fighter.
* The perfect airplane (mechanic's perspective): A giant pile of access hatches in vaguely airplane shape.
* The perfect airplane (builder's perspective): A 2x4 with another 2x4 nailed across it as a wing, a smaller 2x4 nailed across it as a tail.
Oh, they print the game on a paper business card - I thought this would be about handheld games on one of those credit-card-sized consoles. Those are cool, but I guess the games are also much bigger at tens to hundreds of kilobytes. Fun project, thanks for sharing!
> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…
I think the lesson to take away is not to take the author too literally.
Is it possible to get a [Parody] tag for HN to just highlight "Intelligent discussion need not happen here."
It looks like a fun programming project..However, I am getting lost as to the purpose. Why write something so hard to comprehend just to get it into ~< 1K unless the only purpose is to get it small? Why not a larger game that is more fun to play? Why not a larger game that is still tight code, but good to teach game mechanics?
A pity that it uses windows.h API.