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I’m only making business card sized games now

frankforce.com

11–20 of 177 posts

Re: I’m only making business card sized games now

#12
post #6

It looks like a fun programming project..However, I am getting lost as to the purpose. Why write something so hard to comprehend just to get it into ~< 1K unless the only purpose is to get it small? Why not a larger game that is more fun to play? Why not a larger game that is still tight code, but good to teach game mechanics?

IMO art is all about working within constraints. i think this might be some of the most beautiful (if not maintainable) code out there. No body needs to maintain a picasso, just preservation.

Re: I’m only making business card sized games now

#14
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

I personally reject "hours of enjoyment" as a metric for value and depth of a purchased game. It's good to hear that you've had positive experiences, but the dark side is that for many it drifts towards being an addictive time-suck that eats money for nothing in return.

Re: I’m only making business card sized games now

#15
post #5
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

I think he’s making an argument that you can make games with much less code than we do now, not a serious argument that we should only make games that fit on a business card.

Totally agree. The current version of Nethack is ~204k lines of code. Modern AAA games have millions of lines. I don't think there's an order of magnitude more depth to most AAA games than there is in Nethack.

Re: I’m only making business card sized games now

#16
In fairness, he's optimizing for "fun to write", not "fun to play".

It reminds me of a cartoon I saw 25 years ago, "the perfect airplane" drawn from various perspectives:

* The perfect airplane (pilot's perspective): Super sleek jet fighter.

* The perfect airplane (mechanic's perspective): A giant pile of access hatches in vaguely airplane shape.

* The perfect airplane (builder's perspective): A 2x4 with another 2x4 nailed across it as a wing, a smaller 2x4 nailed across it as a tail.

Re: I’m only making business card sized games now

#17

Oh, they print the game on a paper business card - I thought this would be about handheld games on one of those credit-card-sized consoles. Those are cool, but I guess the games are also much bigger at tens to hundreds of kilobytes. Fun project, thanks for sharing!

I thought it was a card game printed by a business card company (which probably doesn't make sense anyway. I'm sure they charge more per card than other printers, and the cards would have to be sorted)

Re: I’m only making business card sized games now

#18
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

I think the lesson to take away is not to take the author too literally.

Oh right, it's that day... so this is all just April Fools' BS.

Is it possible to get a [Parody] tag for HN to just highlight "Intelligent discussion need not happen here."

Re: I’m only making business card sized games now

#19
post #6

It looks like a fun programming project..However, I am getting lost as to the purpose. Why write something so hard to comprehend just to get it into ~< 1K unless the only purpose is to get it small? Why not a larger game that is more fun to play? Why not a larger game that is still tight code, but good to teach game mechanics?

I think the concept here is like Code Golf. It can be fun to just write code that meets certain odd requirements, even if the end product is nothing super special.

https://codegolf.stackexchange.com/

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