Live data from Hacker News

Neural MMO – A Multiagent Game Environment

blog.openai.com

11–20 of 20 posts

Re: Neural MMO – A Multiagent Game Environment

#11

What I find interesting about this is that the agents naturally become "pacifists". To optimize for survival, they try keep their neighbors at arms length and avoid conflict. I wonder what would happen if they took the 8 species model that developed niches and introduced some kind of "boredom" feature. Or what might be more interesting is to have the agents produce offspring that stay with them early in life but cons…

Yeah, the fitness metric was simply survival time, which is diminished as soon as you encounter conflict.

I would expect conflict behaviour to arise if the metric was modified so that say.. defeating another entity acquires the victor some portion of the other entity's current score (e.g. log(score(other-entity))).

Re: Neural MMO – A Multiagent Game Environment

#12

That's really neat. I'm wondering if this can have implications for NPC's in MMO's proper. I'm not looking forward to when they introduce chat though.

I look forward to the day where "scripted" characters can grow and learn. Characters with certain tendencies and traits set by writers can grow and learn in different ways since they are weighted differently and have different goals. Think the AI in S.T.A.L.K.E.R, but more "organic".

Re: Neural MMO – A Multiagent Game Environment

#14

What I find interesting about this is that the agents naturally become "pacifists". To optimize for survival, they try keep their neighbors at arms length and avoid conflict. I wonder what would happen if they took the 8 species model that developed niches and introduced some kind of "boredom" feature. Or what might be more interesting is to have the agents produce offspring that stay with them early in life but cons…

Also, don't we forget all about (evolutionary) game theory?

There are loads of situations where pacifism, or a least tit-for-tat, represents a stable evolutionary equilibrium. This should not be surprising.

Re: Neural MMO – A Multiagent Game Environment

#16
post #8

Microsoft project Malmo is attempting the same using Minecraft. Github: https://github.com/Microsoft/malmo#getting-started Homepage: https://www.microsoft.com/en-us/research/project/project-mal...

Hi! I'm well aware of Malmo -- it's a project I'm fond of, but not quite the same thing. I wouldn't quite consider Minecraft an MMO -- it doesn't really scale with the player base as nicely as, say, Runescape or WoW. There's a 2-pager on the high level objective and approach in the Github repo if you're interested.

Re: Neural MMO – A Multiagent Game Environment

#17

maybe i'm wrong, but as far as movement is concerned it appears to be a 2d environment rendered to 3d. edit: i'm misunderstanding the whole purpose of this, it's very cool.

You're right that it's 2d, but that's beside the point. You could say the same of Runescape -- the internal state is basically 2D and tile based. This is actually quite a nice feature, as it makes the environment very efficient to simulate.

Re: Neural MMO – A Multiagent Game Environment

#18
post #15

So far, they are replicating known results from evolutionary game theory (pacifism & niches) to economics (distance & diversification). I wonder when and if they will surprise some novel results.

Well aware of a ton of results in older Alife work. A main goal here was to couple the ideas there with MMOs. I think a lot of older Alife projects puttered out because it was not clear where to take the environment next. In contrast, MMOs are an established game genre that we know how to build out and develop in order to support more and more complex play.

Re: Neural MMO – A Multiagent Game Environment

#20

That's really neat. I'm wondering if this can have implications for NPC's in MMO's proper. I'm not looking forward to when they introduce chat though.

One thing I'm interested in is emergent language from scratch within a setting like this. Probably not the best idea to attempt to train a language model on MMO chat logs.
Post reply on HN