What I find interesting about this is that the agents naturally become "pacifists". To optimize for survival, they try keep their neighbors at arms length and avoid conflict. I wonder what would happen if they took the 8 species model that developed niches and introduced some kind of "boredom" feature. Or what might be more interesting is to have the agents produce offspring that stay with them early in life but cons…
I would expect conflict behaviour to arise if the metric was modified so that say.. defeating another entity acquires the victor some portion of the other entity's current score (e.g. log(score(other-entity))).