A surprise to see my page on HN! For those of you curious about the tech: Diagrams are in SVG. Canvas would be faster but SVG is easier for me to work with, especially for attaching mouse events to each hexagon. It also automatically scales to high dpi displays. With SVG and HTML accessed the same way, I can use the same code for updating text/samples as I do for updating diagrams. This includes interpolating values…
A big thanks for your site. As someone who fiddles around with small hobbyist game projects, your site is the defacto bible for me.
I was wondering if you plan on writing something on game AI. specially where the AI has infinite permutations of actions that they can take. How do these game AIs actually formulate a list of possible actions and how do they prioritise them?