Live data from Hacker News

Can't Unsee: Select the design that is most correct

cantunsee.space

11–20 of 23 posts

Re: Can't Unsee: Select the design that is most correct

#11
post #9
post #6

That's a bit biased. "Easy 2/18" insists that "Invite friends..." is the default button and should be blue, while "Skip" button should be white which makes look like it's not a button at all, so a user does not realize that he can skip the useless spamming "Invite" step. I think it's a bad design.

Yeah, that one was blatantly biased. It is a dark pattern trying to dissuade user from clicking that button - which honestly is just a bad design. Some of them are genuenly good - the alignment ones for example, but others are open to interpretation where you have to pick the most 'in' option.

Dark patterns are still patterns!

They key is consistency. Please leave your morals at the door.

Re: Can't Unsee: Select the design that is most correct

#12
post #9
post #6

That's a bit biased. "Easy 2/18" insists that "Invite friends..." is the default button and should be blue, while "Skip" button should be white which makes look like it's not a button at all, so a user does not realize that he can skip the useless spamming "Invite" step. I think it's a bad design.

Yeah, that one was blatantly biased. It is a dark pattern trying to dissuade user from clicking that button - which honestly is just a bad design. Some of them are genuenly good - the alignment ones for example, but others are open to interpretation where you have to pick the most 'in' option.

Yes, mostly they are fun. For some of the exercises I couldn't tell what is wrong but somehow one option looked better than the other.

Re: Can't Unsee: Select the design that is most correct

#13
post #6

That's a bit biased. "Easy 2/18" insists that "Invite friends..." is the default button and should be blue, while "Skip" button should be white which makes look like it's not a button at all, so a user does not realize that he can skip the useless spamming "Invite" step. I think it's a bad design.

The thing that is wrong in the design in having two calls to action. The fact that it's user hostile is a separate issue. You could make the skip button look more like a button but you should still deemphasize all but one action.

Re: Can't Unsee: Select the design that is most correct

#15
This is kind of neat. Thoughts:

I can only toggle between them in-place after I've made a selection. It would be nice to be able to be able to compare them like this before I choose.

It also wasn't clear to me if by "correct" I was supposed to pick the one that I found most familiar, or the one I thought was better. Then eventually I figured out that this was a game, and there was a predetermined "right" and "wrong" answer for all of these.

What would be really cool is a service where people making a design could upload two possible samples, and you could have 100 users quickly select which one they thought was better. No comments, no analysis, no thinking. Just A or B, two possible views of the same data, and you click which you think is right.

Re: Can't Unsee: Select the design that is most correct

#16
post #11
post #9

Earlier quoted context omitted.

Yeah, that one was blatantly biased. It is a dark pattern trying to dissuade user from clicking that button - which honestly is just a bad design. Some of them are genuenly good - the alignment ones for example, but others are open to interpretation where you have to pick the most 'in' option.

Dark patterns are still patterns! They key is consistency. Please leave your morals at the door.

The tutorial simply says to pick the one that's "more correct". There's nothing that indicates consistency should be valued more highly than ethics -- or any other possible ordering of design priorities.

Re: Can't Unsee: Select the design that is most correct

#17

I might be mistaken about this, but a lot of the ones where it says that the letter kerning is wrong, looks to me like it’s the letter spacing that is wrong. Kerning being a specific adjustment between two letters and letter spacing being the general distance between the letters. Nevertheless a fun little quiz, but I think it needs some improvement to not be so full of essentially arbitrary design decisions. Also, to…

Designers tend to love buttons with rounded corners, but users don't care if buttons (or text input boxes) are rounded or squared, or if the magnifying glass icon in the search box is 5% bigger than the text.

Is there a standard to horizontal separator thickness? Oh, the separator didn't go the extra 20 pixels over to the edge? Whatever, the separator is there and doing its job, and it made its point.

Re: Can't Unsee: Select the design that is most correct

#18
post #15

This is kind of neat. Thoughts: I can only toggle between them in-place after I've made a selection. It would be nice to be able to be able to compare them like this before I choose. It also wasn't clear to me if by "correct" I was supposed to pick the one that I found most familiar , or the one I thought was better . Then eventually I figured out that this was a game, and there was a predetermined "right" and "wrong…

Regarding your first point, I think that would make it too easy. Part of the challenge is figuring out what the differences are.

I love your second idea though! Someone should make this if it doesn't already exist. Although if it's not gamified, what's the incentive for people voting between two designs?

Re: Can't Unsee: Select the design that is most correct

#19
I've been doing UI/UX for a long time. I scored about 6700.

Some of the stuff is objectively bad, but once you get into the hard territory... does it really matter if your users or even other designers can't perceive it after a couple of seconds?

I'm all for consistency in design, but considering how those extreme levels of UI _nitpickingness_ don't really affect the UX, I'd say this falls into overdesign.

UX is much more important than UI.

Post reply on HN