@ID_AA_Carmack: I’m going to regret having “ios” in all my type names when I port Rage Mobile to Android.
Rage for iPhone
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Re: Rage for iPhone
#12Earlier quoted context omitted.
They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.
Dang, hadn't heard that. Well, at least the next Bethesda RPG will have a decent engine to build on...
I can't wait to see TES5, running on an id engine.
Re: Rage for iPhone
#13This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…
I don't like cutscenes and I don't like lots of dialog, but that's just me.
Re: Rage for iPhone
#14This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…
That would great to see, especially if paired with a reboot of the games fantastic original soundtrack.