Sandspiel – A falling sand game built in Rust and WebGL
11–20 of 193 posts
Re: Sandspiel – A falling sand game built in Rust and WebGL
#12Re: Sandspiel – A falling sand game built in Rust and WebGL
#13nothing happens on mobile
Working fine in Firefox Android
e.g. my phone lacks float textures (i.e, to render-to-texture to output floating point calculations), so this fluid simulation doesn't work http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ (not a guess; I've been through the source, reimplemented some in java)
Re: Sandspiel – A falling sand game built in Rust and WebGL
#14I wasted hours on these types of games back in the flash era, people were constantly releasing new ones with more types of sand and various effects and combinations, its a shame that whole segment of internet history was deprecated along with flash, good times.
Re: Sandspiel – A falling sand game built in Rust and WebGL
#15Re: Sandspiel – A falling sand game built in Rust and WebGL
#16Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).
Re: Sandspiel – A falling sand game built in Rust and WebGL
#17Re: Sandspiel – A falling sand game built in Rust and WebGL
#18The effect is worth it.