I've said it before and I'll say it again - one of the greatest boons from the new wave of VR is not the tech itself (fun though it is) but the focus on latency as a first-class metric. I've always been sensitive to microstuttering and so find it irritating when a game that's "running at 90fps" (or a document that's scrolling) still has perceptible judders.
is 'judder' a synonym for 'jank'?
Slow Software
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Re: Slow Software
#12Re: Slow Software
#13> Android and iOS both make substantial use of "long press" to access context menus, which require that the user wait hundreds of milliseconds in the middle of their command gestures. > A related source is delays for disambiguation. For example, on mobile Safari there's a default 350ms delay between when the user taps a link and when the browser begins fetching the new page, in order to tell the difference between a…
Re: Slow Software
#14I seriously doubt the vast majority of the population cares. I mean, I do. I hate websites that take many seconds to completely load when I know they could take less than 1 second without the bloat. Hardcore desktop gamers and developers usually are also very performance conscious but that is minority. Sites keep piling hits while adding bloat, and it's totally counterintuitive. Why?
Most of those sites are "free". People are willing to wait for things that they want to consume and are available for free, up to some limit.
If we're talking about websites that offer some sort of utility -- i.e. it does something for you and you need to interact with it often. Then its responsiveness is likely going to be a much bigger factor.
If gmail loads your inboxes and emails in hundreds of milliseconds but yahoo took several seconds, and a person needs to respond to lots of emails during the day, I'm sure the person would develop a preference for the former if all other things are equal.
Re: Slow Software
#15I seriously doubt the vast majority of the population cares. I mean, I do. I hate websites that take many seconds to completely load when I know they could take less than 1 second without the bloat. Hardcore desktop gamers and developers usually are also very performance conscious but that is minority. Sites keep piling hits while adding bloat, and it's totally counterintuitive. Why?
Clicking on the link to comments took about 4-5 seconds to render the comments.
Doing a back then forward action in the browser appeared to be almost instantaneous (10's of milliseconds).
I have noticed that many websites are being significantly slower these days. It, of course, could be due to the national monitoring scheme that is required now here in Australia.
Using TOR to get access was a little slower to get access by about a second, otherwise back and forward are the same.
Re: Slow Software
#16Re: Slow Software
#17I've said it before and I'll say it again - one of the greatest boons from the new wave of VR is not the tech itself (fun though it is) but the focus on latency as a first-class metric. I've always been sensitive to microstuttering and so find it irritating when a game that's "running at 90fps" (or a document that's scrolling) still has perceptible judders.
is 'judder' a synonym for 'jank'?
Re: Slow Software
#18Forget about phones for the moment (lol, Javascript performance on a $99 Android).
My PC is a 6-core, 32GB of RAM beast. I suspect that most (non-PC gamers) people's machines look closer to https://www.officeworks.com.au/shop/officeworks/p/acer-aspir....
Dual core, 8GB of RAM, spinning hard drive (!)
I can tell you from experience that Windows 10 isn't a fun experience on anything other than a fast SSD.
Re: Slow Software
#19I hope devs can fix the racing wheel latency first, so we can enjoy those racing games.
Re: Slow Software
#20From this perspective one could say this article puts too much focus into the raw numbers, how many ms to a response. As techies, we like that: cheating is cheating. Numbers are important. But really we need to look harder, how can we make users perceive that things are better than the raw numbers.