The realism is so-so. Big raindrops do not accumulate smaller ones well enough when touching. And there is no splash.
Making rain simulation as real as possible
11–20 of 133 posts
Re: Making rain simulation as real as possible
#12On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps.
Weirdly on an iPhone with Safari the performance is smooth as silk.
I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics.
I don't get it. Why can my iPhone 6 run this super smoothly while my 3000 USD mpb struggles? And why can Chrome do it while Safari can't when it should have native access to GPU api's ?
Re: Making rain simulation as real as possible
#13I am a meteorologist on TV. I work in front of a chroma key wall. I would love to have a simulator like this where I could swap in the background image... well, you get the idea. This would especially be good for me as I do the weather in Nebraska from a studio I built at home in SoCal. As far as I know I'm the only regularly scheduled TV news anchor to work from home in the US and possibly the world.
Fascinating. How’d you land that gig?
I am a professional. My job is to forecast their weather and I am diligent in that pursuit. Windows are overrated.
Re: Making rain simulation as real as possible
#14Re: Making rain simulation as real as possible
#15[1] shader: https://www.shadertoy.com/view/MdfBRX
Re: Making rain simulation as real as possible
#16Re: Making rain simulation as real as possible
#17Looks similar to https://tympanus.net/codrops/2015/11/04/rain-water-effect-ex...
Re: Making rain simulation as real as possible
#18I am a meteorologist on TV. I work in front of a chroma key wall. I would love to have a simulator like this where I could swap in the background image... well, you get the idea. This would especially be good for me as I do the weather in Nebraska from a studio I built at home in SoCal. As far as I know I'm the only regularly scheduled TV news anchor to work from home in the US and possibly the world.
That sounds really cool actually! How did you end up building such a studio at home etc? Sounds like a lot of work to me! (Always cool to see what kind of people hang around here on HN as well!)
Maybe the most unusual part is, none of this would work unless I could run the show by myself. My TriCaster is programmable with macros which is what I've done. I am my own director while on the air.
Oh -- with a friend I created a map making system which runs on an i5 and produces ~ 40,000 maps a day. Here are some samples I threw together a few months ago. These are 100% produced using FOSS including the map databases and fonts! https://drive.google.com/drive/folders/172O4Xl35np8RnbRi07PD...
My last computer class was as a senior in high school, 1967-68 semester. This was BEFORE computers had screens.
Re: Making rain simulation as real as possible
#19Maybe a better middleground is to use an animation with transparency that you can instead overlay any background, like a looping gif.
Re: Making rain simulation as real as possible
#20I am a meteorologist on TV. I work in front of a chroma key wall. I would love to have a simulator like this where I could swap in the background image... well, you get the idea. This would especially be good for me as I do the weather in Nebraska from a studio I built at home in SoCal. As far as I know I'm the only regularly scheduled TV news anchor to work from home in the US and possibly the world.
That sounds really cool actually! How did you end up building such a studio at home etc? Sounds like a lot of work to me! (Always cool to see what kind of people hang around here on HN as well!)
https://photos.app.goo.gl/wPD2M1yrGZ6ZsEFt7
We park on the street. :)