Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
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Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#12>The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper new Diablo has been and continues to be in the works, and Diablo Immortal is its own thing that’s not detracting from that. Also, the game itself is fine, if a little too shallow. No harm, no foul—aside from maybe some hurt feelings over unfulfilled expectations. And yet, people have decided that this is the ultimate betrayal, all because a single game isn’t hyper-focused on the diehard PC and console crowd. It’s fine and understandable to be skeptical of a big company, but the reaction here is wildly disproportionate to what Blizzard’s actually done.
Or see Mashable https://mashable.com/article/diablo-immortal-hands-on/
Or this https://twitter.com/WillJPowers/status/1058446033724694528
Gaming journalism is just terrible trash. The fact that these companies are trying to be immune and there are people who get paid to defend them is outrageous. No other medium does that.
And people wonder how the hell do they get away with p2w and gambling mechanics in games.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#13 A) We've hired amazing people and we're working super hard on the next big Diablo title on PC, and here's one cool cinematic / picture to show it.
B) A *separate* team of amazing devs has achieved the impossible and created a brand new diablo experience on mobile.
Instead, they announced to the A) fans they were working on B) instead of A).Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#14And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
Because that business model is profitable, and entertainment is a business like any other. If you don't like it, you are free not to play it. Besides some potential for gambling addiction (about which state lotteries are a far more important target for your ire if that is your concern), mobile games produce no externalities whatsoever.
I continue to be completely mystified with the concept of outrage about video games. If you want to be outraged about corporate behavior, there are a multitude of examples of corporate malfeasance with actual negative externalities, such as the coal industry's contribution to climate change.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#15Earlier quoted context omitted.
The blizzard developer quoted in the article stated emphatically that wasn't true, and that similarities owed to adopting successful GUI idioms in other markets; does the gaming community have information to update the story?
"Successful GUI idioms," is that a euphemism for dark patterns to make people spend more money? Anyway, even if they built it from scratch it isn't enough to refute the spirit of it being just a reskin of some other crappy cellphone game. Many, though certainly not all PC gamers are serious about not having their platform choices manipulated by exclusivity deals. It is interpreted as bullying, and we have had plenty…
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#16And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#17And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
Gamers: "Is this a joke? We don't want mobile Diablo"
Game Press: "Gamers are whiny, entitled, toxic babies"
You can see it here for yourself: https://i.redd.it/6mgpttba94w11.jpg
It's been this way for a long time and was the reason Gamergate became a thing (see "Gamers are Dead"). The worst part is that because the journalists in the game industry are friends with the journalists in the mainstream media, their take on "toxic" gamers gets spread beyond the industry and their own actions never get called out aside from grassroots movements.
In the end, people who don't have time to research the topic themselves, believe the narrative they're told thus empowering the journalists to continue to attack their audience.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#18And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
> And people wonder how the hell do they get away with p2w and gambling mechanics in games. Because that business model is profitable, and entertainment is a business like any other. If you don't like it, you are free not to play it. Besides some potential for gambling addiction (about which state lotteries are a far more important target for your ire if that is your concern), mobile games produce no externalities wh…
The "but climate change" is just whataboutism because gaming isn't important to you, so why aren't people paying more attention to what is important to you.
edit to clarify: This may sound a little hostile but it isn't intended as such. I'm just explaining that some people really do care about this stuff just as you really care about your own hobbies or pet cause.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#19And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
The vitriol expressed by the gaming press against fans far exceeds the gamers anger. Gamers: "Is this a joke? We don't want mobile Diablo" Game Press: "Gamers are whiny, entitled, toxic babies" You can see it here for yourself: https://i.redd.it/6mgpttba94w11.jpg It's been this way for a long time and was the reason Gamergate became a thing (see "Gamers are Dead"). The worst part is that because the journalists in th…
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#20And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
> And people wonder how the hell do they get away with p2w and gambling mechanics in games. Because that business model is profitable, and entertainment is a business like any other. If you don't like it, you are free not to play it. Besides some potential for gambling addiction (about which state lotteries are a far more important target for your ire if that is your concern), mobile games produce no externalities wh…
People are always going to be upset when something they're passionate about gets ruined. Being continuously attacked by the game press also sets up the whole conversation to be very hostile.
The internet is great for consumer rights. Consumers hold all of the cards and corporations are there to serve them. I don't think anyone should be feeling sorry for companies will multi billion dollar marketcaps or mainstream press. They are not ever going to be the victim.