- Nuke
- Fusion
- Substance Designer
- Houdini
- Blender
- Natron
- Autodesk Smoke
I am a fan of Houdini which gives you the ability to drop into a C-like DSL called Vex if you ever feel like tossing some traditional code instructions into the mix.
11–15 of 15 posts
- Nuke
- Fusion
- Substance Designer
- Houdini
- Blender
- Natron
- Autodesk Smoke
I am a fan of Houdini which gives you the ability to drop into a C-like DSL called Vex if you ever feel like tossing some traditional code instructions into the mix.
Very interesting project! I'm also building something like this. I'm also using constructive geometry to build a scene, but I'm using tree hierarchy instead of graph of nodes, and primitive form of ray-tracing to produce output. Few days ago I managed to get recursion to work. Graphics programming is insanely fun!
oh sounds good, can I take a look on the code?
In the same category, substance: https://www.allegorithmic.com/products/substance-designer
Earlier quoted context omitted.
I disagree. A textual programming language has the exact same structure. But in text. Logically a graph of nodes represented in text is harder to read then a graph of nodes represented in pictures. Most people think text is easier because of habit and because creating visual languages is harder therefore a good one hasn't been made yet.
Actually, the truth lies somewhere in the middle. Text excels at abstractice capability, relationships are less explicit via name and procedure bindings, they can be even be compressed via loops and functions. On the other hand, relationships are very much explicit and in your face in a patch/wire visual language. This is just a trade off, visual languages are better at being explicit but worse at being abstract. Whe…