header = (struct header_t*)block - 1; Isn't this UB?
I think he also forgot to implement memalign(3) and posix_memalign(3).
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header = (struct header_t*)block - 1; Isn't this UB?
I think he also forgot to implement memalign(3) and posix_memalign(3).
Earlier quoted context omitted.
So UB, then? All complaint solutions I could find to this use memcpy() instead. Some use __attribute__ ((__packed__)) for structs, but that seems to have its own gotchas ( https://stackoverflow.com/a/7956942 ), but not relevant here.
You can't use memcpy here, you have to modify the original memory to mark it as freed. You also can't allocate a new buffer to do the copy into because you are the allocator. The C standard specifically states that a cast (T ) to and from (void ) is validly defined behavior and that you must get the original pointer back. It's also valid to go from (T ) to (U ) and back again if and only if T and U have the same alig…
You can use the stack in this case.
Good for didactic purposes but in the real world you may want to try an allocator like tcmalloc or jemalloc.
Good for didactic purposes but in the real world you may want to try an allocator like tcmalloc or jemalloc.
Interesting things to consider: Fragmentation prevention, real-time performance, minimizing locking(lock-free techniques, or per-thread free lists), and reusing the freed memory to contain the free list structure. I basically started out whiteboarding what the article lays out and by the end of the interview realized everything wrong with it. It's a good starting point though.
Good for didactic purposes but in the real world you may want to try an allocator like tcmalloc or jemalloc.
I’ve heard many gamedevs make specialized allocators for some of their code (the most being arena allocators)...
header = (struct header_t*)block - 1; Isn't this UB?
"A pointer to void may be converted to or from a pointer to any incomplete or object type."
The subtraction is defined by §6.5.6.8, provided that block points to an element of a large enough array object:
"When an expression that has integer type is added to or subtracted from a pointer, the result has the type of the pointer operand. If the pointer operand points to an element of an array object, and the array is large enough, the result points to an element offset from the original element such that the difference of the subscripts of the resulting and original array elements equals the integer expression."
(There's similar text in other versions of the C standard.)
header = (struct header_t*)block - 1; Isn't this UB?
Not quite, (void *) is special in this regard IIRC, specifically for cases like this. It's a valid pointer but you're required to ensure that any platform requirements like alignment and size will match the requirements of what you're doing.
The code also isn't undefined behavior... but you are really asking to hit compiler bugs! This is an easy way to confuse gcc into wrongly determining that the code has undefined behavior, and if gcc gets confused then it may determine that a code path can't be taken. Code paths that can't be taken may be deleted.
The main rule here is that memory has a type which is determined by what was last written into it, and you may only read or examine the memory using that type. (for the type, we ignore attributes like the distinction between signed and unsigned) There is a minor exception that is just enough to implement something like memcpy by using a (char⁎) to read and then write as a char. You still aren't supposed to look at that char. These rules apply to memory accessed via pointers, no matter how you cast them, and to memory accessed via union members.
Real compilers differ from that:
Every compiler I'm aware of will not enforce the rules for unions. The gcc compiler promises not to enforce the rules in this case.
Every compiler I'm aware of will let you look at any data that has been read as a char, so the memcpy trick works and you can do things like determine endianness at runtime.
It is legit to initialize a type X variable, take the address of it, cast it from (X⁎) to (Y⁎), pass it through arbitrary data structures and functions to hide the origin from the compiler, cast the (Y⁎) back to (X⁎), and then access the type X variable. If you do this, gcc may generate bad code.
header = (struct header_t*)block - 1; Isn't this UB?
The cast is defined by ISO/IEC 9899:1990 §6.3.2.3.1, since block is a pointer to void, and struct header_t is an object type: "A pointer to void may be converted to or from a pointer to any incomplete or object type." The subtraction is defined by §6.5.6.8, provided that block points to an element of a large enough array object: "When an expression that has integer type is added to or subtracted from a pointer, the r…
Accessing the data that is being pointed at is another matter entirely. You must satisfy alignment constraints. You also must not read any memory as a type other than what it was written as, aside from a very limited exception for type char.
Earlier quoted context omitted.
So UB, then? All complaint solutions I could find to this use memcpy() instead. Some use __attribute__ ((__packed__)) for structs, but that seems to have its own gotchas ( https://stackoverflow.com/a/7956942 ), but not relevant here.
You can't use memcpy here, you have to modify the original memory to mark it as freed. You also can't allocate a new buffer to do the copy into because you are the allocator. The C standard specifically states that a cast (T ) to and from (void ) is validly defined behavior and that you must get the original pointer back. It's also valid to go from (T ) to (U ) and back again if and only if T and U have the same alig…
⁎ e2 81 8e