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Chillingo Acquired for $20 Million by Electronic Arts

mashable.com

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Re: Chillingo Acquired for $20 Million by Electronic Arts

#14
post #4

Rovio is the maker of Angry Birds. They have NOT been acquired. Chillingo is the publisher of multiple iOS games. They were acquired. Rovio is most likely worth much more than $20m at this point.

Thanks for clarifying that. I've been scratching my head over the $20m figure for the last hour thinking it was Rovio.

Re: Chillingo Acquired for $20 Million by Electronic Arts

#16
post #9

What's the difference between a 'maker' and a 'publisher'? Anyone else confused?

What's the difference between a book writer and a book publisher? Same thing, except for games.

Um well let's see.

The book writer creates the book. For an iPhone App that's the same as the game developer/development studio. Ok, got that.

The book publisher physically creates the finished product and distributes it wholesale. That's totally different to the world of iPhone apps/phone apps. The developer creates the finished product (the binary) not the publisher and there is no wholesale distribution, as you can only sell it through one place - the iTunes App Store.

So, your answer kind of makes no sense and doesn't move the conversation forward.

Re: Chillingo Acquired for $20 Million by Electronic Arts

#18
post #17

angry birds shows the importance of branding. essentially it's a crash the castle type of game which are a dime a dozen...but by branding themselves they managed to get the success they've got

And by creating an incredibly polished, good-looking, easy to use, accessible game. Every part of Angry Birds was clearly tested and iterated on until it was perfect.

Half Life 2 is just another first person shooter, they're a dime a dozen. Doesn't mean it was easy to make.

Re: Chillingo Acquired for $20 Million by Electronic Arts

#20
post #9

What's the difference between a 'maker' and a 'publisher'? Anyone else confused?

A publisher is someone who aggregates titles from smaller developers and helps market/distribute the application. Chillingo/others like them usually have had some success with apps before and are able to reach out to their massive base as soon as a game is released to enable the apps to rise through rankings faster. Also, developers who live in countries where the app store is not available are able to work with publishers to get their apps distributed across the world.
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