Live data from Hacker News

How to Succeed with a Startup [video]

blog.ycombinator.com

11–20 of 83 posts

Re: How to Succeed with a Startup [video]

#11
post #6

Earlier quoted context omitted.

He is dead wrong if he thinks VR isn't huge in the long-term.

People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.

For me, the motion sickness problem only happens in games where you're moving around freely on the ground like an FPS. If a teleporter is used to move, I'm fine, and for some reason flight sims don't bother me either. It seems like an inherent problem with the tech due to the disagreement between your inner ear and visual cues. Anyone have insight?

Re: How to Succeed with a Startup [video]

#12
- Be raised rich and or be surrounded by the rich/powerful(Elizabeth Holmes, Evan Speigel, etc...)

- Have rich & powerful friends directly or indirectly

- Impress & become friendly with the rich & powerful either through clear data that shows your worth an investment(your startup data shows traction) or lie your butt off; aka fake it before you make it. I always strive(d) for the former as darn my parents and the morality they instilled.

Re: How to Succeed with a Startup [video]

#13
post #6

Earlier quoted context omitted.

He is dead wrong if he thinks VR isn't huge in the long-term.

People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.

What would you need to see? We have satisfied paying enterprise customers in healthcare (surgical training) and while there are lots of things that will improve with better hardware we have had no issues with motion sickness with hundreds of non-gamer users in this space.

Re: How to Succeed with a Startup [video]

#15
post #2

So has Ycombinator abandoned any hope for VR since he calls it a fake trend in the first five minutes? Just curious because I swear saw a blog where they want VR startups to apply awhile ago but can't find it now.

I believe in AR/VR. I don't work in that space but I feel they should start with specialized use cases such as mental health and show value and be nimble about bringing it mainstream. Otherwise it will be a pie in the sky.....

Re: How to Succeed with a Startup [video]

#16
I find Sam Altman's advice on startup completely and utterly useless. They're akin to the "How to become a millionaire" books. I've said this in the past [1] that providing generic advice doesn't work for startups. Every company is unique and they have unique challenges. Instead, Sam should be focusing on bringing stories of various startups in light, interview their founders and have a focused discourse on what worked and what didn't for that __particular__ startup.

[1] https://news.ycombinator.com/item?id=17309725

Re: How to Succeed with a Startup [video]

#18
- "Product so good that people wanna tell others about it" doesn't mean this is an excuse to hide in a corner and keep building the product. Product can't be "good" if it's not based on frequent and lots of conversations / interactions with users.

- The point about "exponential growth in market" is very important if your startup wants to raise money from VCs and has similar goals. Otherwise, focusing on creating value even in mature markets can be a good choice too. Same point applies to the "Huge if it works" point too.

- His point about real trend vs fake trend is also a good point for your own product's real usage vs fake usage. Are people "really" engaged and using your product or are they just thinking that it's cool but not really using it?

- I have nothing to add to what he said about the team, but team is so important that I wanted to mention it as well.

- His point about optimism is another point where team (or advisors or well-wishers) help. A startup is a roller-coaster. You will have days of negativity and doubts. At that moment, a team member (or someone similar) who pushes you and encourages you is very important!

- Love the points about "We'll figure it out" and "I've got it"

- "Bias towards action" doesn't mean being busy for the sake of being busy. In my career, I've seen so many months wasted because action wasn't based on well-thought-out logic. So, certainly keep bias towards action, but don't use it as no excuse to not think. A good way to not move fast is to move fast in unnecessary directions.

- The "Never lose momentum" point is so difficult in real world (unless you're lucky). But, good to be reminded about.

- The point about "Distribution startegy" is another great point. Every distribution strategy we are thinking of is going to turn out to be harder than we thought. Still, finding new / unexplored distribution sources compared to your competition can be a great win!

- I am sure this wasn't intentional, but I'll say that the talk didn't focus enough on users / customers. In the end, it's all about creating genuine value for the customers / users.

Re: How to Succeed with a Startup [video]

#19
post #6

Earlier quoted context omitted.

People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.

For me, the motion sickness problem only happens in games where you're moving around freely on the ground like an FPS. If a teleporter is used to move, I'm fine, and for some reason flight sims don't bother me either. It seems like an inherent problem with the tech due to the disagreement between your inner ear and visual cues. Anyone have insight?

Yeah, motion sickness is a non issue at this point for headsets with good 6 DoF tracking as long as you are only doing 1:1 mapped movement (your VR movements match your real world movements). Teleporting is mostly fine but rapid frequent teleporting can still cause some issues. Other forms of locomotion tend to have more issues but some tricks have been developed and best practices figured out to make it viable for many people for reasonably long sessions. Virtual "blinkers" to reduce optical flow in peripheral vision have proved quite effective and are widely used. Pulling yourself through the virtual environment with your hands also seems to work quite well for many people (see Lone Echo for example).

Re: How to Succeed with a Startup [video]

#20

I find Sam Altman's advice on startup completely and utterly useless. They're akin to the "How to become a millionaire" books. I've said this in the past [1] that providing generic advice doesn't work for startups. Every company is unique and they have unique challenges. Instead, Sam should be focusing on bringing stories of various startups in light, interview their founders and have a focused discourse on what work…

[deleted]
Post reply on HN