Earlier quoted context omitted.
He is dead wrong if he thinks VR isn't huge in the long-term.
People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.
How to Succeed with a Startup [video]
11–20 of 83 posts
Re: How to Succeed with a Startup [video]
#12- Have rich & powerful friends directly or indirectly
- Impress & become friendly with the rich & powerful either through clear data that shows your worth an investment(your startup data shows traction) or lie your butt off; aka fake it before you make it. I always strive(d) for the former as darn my parents and the morality they instilled.
Re: How to Succeed with a Startup [video]
#13Earlier quoted context omitted.
He is dead wrong if he thinks VR isn't huge in the long-term.
People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.
Re: How to Succeed with a Startup [video]
#14Re: How to Succeed with a Startup [video]
#15So has Ycombinator abandoned any hope for VR since he calls it a fake trend in the first five minutes? Just curious because I swear saw a blog where they want VR startups to apply awhile ago but can't find it now.
Re: How to Succeed with a Startup [video]
#16Re: How to Succeed with a Startup [video]
#17I like his idea of choosing a startup idea that is in an industry poised for growth and "riding the elevator."
Re: How to Succeed with a Startup [video]
#18- The point about "exponential growth in market" is very important if your startup wants to raise money from VCs and has similar goals. Otherwise, focusing on creating value even in mature markets can be a good choice too. Same point applies to the "Huge if it works" point too.
- His point about real trend vs fake trend is also a good point for your own product's real usage vs fake usage. Are people "really" engaged and using your product or are they just thinking that it's cool but not really using it?
- I have nothing to add to what he said about the team, but team is so important that I wanted to mention it as well.
- His point about optimism is another point where team (or advisors or well-wishers) help. A startup is a roller-coaster. You will have days of negativity and doubts. At that moment, a team member (or someone similar) who pushes you and encourages you is very important!
- Love the points about "We'll figure it out" and "I've got it"
- "Bias towards action" doesn't mean being busy for the sake of being busy. In my career, I've seen so many months wasted because action wasn't based on well-thought-out logic. So, certainly keep bias towards action, but don't use it as no excuse to not think. A good way to not move fast is to move fast in unnecessary directions.
- The "Never lose momentum" point is so difficult in real world (unless you're lucky). But, good to be reminded about.
- The point about "Distribution startegy" is another great point. Every distribution strategy we are thinking of is going to turn out to be harder than we thought. Still, finding new / unexplored distribution sources compared to your competition can be a great win!
- I am sure this wasn't intentional, but I'll say that the talk didn't focus enough on users / customers. In the end, it's all about creating genuine value for the customers / users.
Re: How to Succeed with a Startup [video]
#19Earlier quoted context omitted.
People have been saying that for decades. After spending 10 years in the 3D graphics and VR industries, I just don't see it happening any time soon. The technology, including Oculus, is certainly getting better but it still sucks. It still makes too many people sick. At this point, I am in the "I'll believe it when I see it" crowd.
For me, the motion sickness problem only happens in games where you're moving around freely on the ground like an FPS. If a teleporter is used to move, I'm fine, and for some reason flight sims don't bother me either. It seems like an inherent problem with the tech due to the disagreement between your inner ear and visual cues. Anyone have insight?
Re: How to Succeed with a Startup [video]
#20I find Sam Altman's advice on startup completely and utterly useless. They're akin to the "How to become a millionaire" books. I've said this in the past [1] that providing generic advice doesn't work for startups. Every company is unique and they have unique challenges. Instead, Sam should be focusing on bringing stories of various startups in light, interview their founders and have a focused discourse on what work…