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Six Months at Riot Games

meagan-marie.tumblr.com

11–20 of 272 posts

Re: Six Months at Riot Games

#12

>At Riot, employees are encouraged to play League before/after work, or during lunch. My very first week at the Dublin office, I heard shouting from individuals playing together, calling each other “f ggots” repeatedly. I was unnerved, but it was my first week and I didn’t know if this was a common occurrence. I didn’t say anything at that time. Eventually, the language would escalate to “n gger”. No one flinched, an…

It's a workplace, not your personal video game club.

Re: Six Months at Riot Games

#13

>At Riot, employees are encouraged to play League before/after work, or during lunch. My very first week at the Dublin office, I heard shouting from individuals playing together, calling each other “f ggots” repeatedly. I was unnerved, but it was my first week and I didn’t know if this was a common occurrence. I didn’t say anything at that time. Eventually, the language would escalate to “n gger”. No one flinched, an…

Maybe that's a subset of 'gaming culture' you've experienced. But, I've played in many, many large online areas across a diverse set of games, socialized in many gaming forums online and, simply put, this would not be acceptable behavior at all and would quickly get people tossed out.

It feels like you are saying 'well, boys will be boys', and that's honestly just a way to rationalize unacceptable behavior by refusing to taken ownership of it.

Re: Six Months at Riot Games

#14
post #8

wow, I would expect such behavior from teenage gamers, but I'm surprised to see it reported among (presumably adult) game-devs. what is perhaps even more surprising is that they seem to somehow be able to cooperate enough to deliver a undeniably popular game. don't get me wrong, I don't doubt for a second that what Meagan says is true. I am simply surprised they manage to produce anything at all in such a culture, le…

Why? Shared behaviour — even juvenile — creates strong in-group bounds. And some competition within a cooperative environment is common. Especially if most of the group does relatively menial work.

Furthermore juvenile behaviour is commonly encouraged by both gaming and SV companies/corps: aside from being convenient to pull in just out of college without necessitating their adaptation to adulthood, it also serves as distraction/misdirection from work environment issues (permanent crunch, burnout, comp'): people who complain can just be feminized and dismissed as needing to "man up".

In fact, regular introduction of critics (and their following violent rejection) serves as both outlet for frustration and a strengthening of in-group bonds.

Re: Six Months at Riot Games

#15
> While on a team outing, the same senior staff member messaged a new employee’s girlfriend on Facebook asking if she was “DTF”

I would probably do something that would get me fired if this happened to me.

Re: Six Months at Riot Games

#16
post #4

Earlier quoted context omitted.

Your gaming culture is not my gaming culture. You can say nasty things to each other without being racist or homophobic, especially at a place of work.

Of course, I agree. As I said there's this new "egalitarian and respectful and social justice and all of that" culture that is being created by the games I mentioned and many others, but traditional online games will probably always follow the "classic" gaming culture. "A place of work", that's another matter; I agree it's unprofessional. I'm talking purely about videogames and those who play them at home.

Speaking as a dinosaur, that is not classic gaming culture. Anecdotally that highly anatagonistic language became far more the norm in my circle after gamers from the U.S. (and vocal communication) became common. I’ve always unfairly made the assumption that it was a reflection of culture when growing up in the U.S. It is disappointing that it is generally accepted as the norm worldwide now.

Re: Six Months at Riot Games

#17
I have never played league of legends, but one of the things I've heard repeatedly is that there is an extremely toxic culture around the game. If true, it isn't surprising to see that the company has a toxic culture as well.

I feel for the author. It is sad that her dream job turned into a nightmare. I just hope some positive change comes from this at Riot and other companies.

Re: Six Months at Riot Games

#18

>At Riot, employees are encouraged to play League before/after work, or during lunch. My very first week at the Dublin office, I heard shouting from individuals playing together, calling each other “f ggots” repeatedly. I was unnerved, but it was my first week and I didn’t know if this was a common occurrence. I didn’t say anything at that time. Eventually, the language would escalate to “n gger”. No one flinched, an…

This is not gaming culture at all, and even if it were it's still extremely problematic. Especially as Riot is not a LAN Cafe, but a company. Companies have codes of conduct and people can be reprimanded or let go for not following them inside the companies offices, it's that simple. Additionally this will remain gaming culture as long as noone takes an active stance of fighting against it.

Re: Six Months at Riot Games

#20
post #17

I have never played league of legends, but one of the things I've heard repeatedly is that there is an extremely toxic culture around the game. If true, it isn't surprising to see that the company has a toxic culture as well. I feel for the author. It is sad that her dream job turned into a nightmare. I just hope some positive change comes from this at Riot and other companies.

Uhh, that logic doesn’t folllow. Heh. I’m a former S2 dev (heroes of newerth, a pretty similar game). The player base is uncontrollable. It’s a bunch of testosterone fueled teens.

Granted, we didn’t have any women in leadership positions either, but I’d like to think that was more because we were relatively small and it was Kalamazoo.

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