Leaf is a good name for a language.
Sadly, I must say goodbye to Leaf, my programming language
11–20 of 132 posts
Re: Sadly, I must say goodbye to Leaf, my programming language
#12Then I thought, "Wait. If I do that, I'll spend 90% of my time writing a language and 10% of my time writing a game".
So I was saved. Except I still haven't even started writing the game, so I suppose it's completely moot :-D
Re: Sadly, I must say goodbye to Leaf, my programming language
#13Re: Sadly, I must say goodbye to Leaf, my programming language
#14Leaf is a good name for a language.
Re: Sadly, I must say goodbye to Leaf, my programming language
#15I had a similar thought process (but luckily without spending time implementing something). I want to write a game. I thought, "None of the current languages works quite the way I want. I know! I'll write a language specifically for my game and just keep implementing the bits I need". Then I thought, "Wait. If I do that, I'll spend 90% of my time writing a language and 10% of my time writing a game". So I was saved.…
If you find yourself in a similar situation and want to get around it I would suggest trying unity, which I was hesitant to do since:
1. It felt like giving up and cheating, and
2. I don't like how unity interfaces with the developer, since I mostly wanted to implement games without using the world editor that seems to be the focus of unity.
But I've enjoyed using it so far and would suggest giving it a shot.
Re: Sadly, I must say goodbye to Leaf, my programming language
#16What he is experiencing is the reality of most people's lives. The boredom and drudgery of doing the hard yards every day. Most people do not have the luxury of doing what is interesting to them. It is a case of just having to knuckle down and complete what has been started. From my personal perspective, it's nice to have side projects that are interesting and learning exercises. The reality is that if these side pro…
Re: Sadly, I must say goodbye to Leaf, my programming language
#17I wonder if Rust could become used as a standard library for other languages in the future. It seems well fitted for this role due to it's safety, relatively easy ffi, and speed next to languages with similarly large standard libraries.
Re: Sadly, I must say goodbye to Leaf, my programming language
#18Re: Sadly, I must say goodbye to Leaf, my programming language
#19I had a similar thought process (but luckily without spending time implementing something). I want to write a game. I thought, "None of the current languages works quite the way I want. I know! I'll write a language specifically for my game and just keep implementing the bits I need". Then I thought, "Wait. If I do that, I'll spend 90% of my time writing a language and 10% of my time writing a game". So I was saved.…
Re: Sadly, I must say goodbye to Leaf, my programming language
#20I had a similar thought process (but luckily without spending time implementing something). I want to write a game. I thought, "None of the current languages works quite the way I want. I know! I'll write a language specifically for my game and just keep implementing the bits I need". Then I thought, "Wait. If I do that, I'll spend 90% of my time writing a language and 10% of my time writing a game". So I was saved.…
Wound up with a career writing compilers, not games.