This is well-timed. I don't know much about different random number generators but I do know that we recently had an problem where RNG was a serious performance bottleneck.
Regarding the performance of RNGs themselves it's mostly bound by how "random" your want your NG to be. If you don't really care about quality and need very good performance, for instance to procedurally generate assets in a videogame, there are extremely fast and somewhat decent PRNGs out there, such as XorShift. Of course you won't use that to generate PGP keys...