Earlier quoted context omitted.
See also the articles about the level of detail in the costumes in Game of Thrones. There is a lot of attention to detail, probably including a fair bit that doesn't make it on camera, in big budget video/film productions. You could probably cut a lot of it and still have a "pretty good" final product. But being obsessive about detail rather than being content with good enough in all sorts of aspects of production, i…
I get that. But spending a lot of money on things that don't make it to the final cut always felt like a waste to me. I'm very very marginally into filmmaking (see bio), and I've always had the impression that costs and time could be cut drastically just with better planning. I often wonder what would happen if you applied startup principles to making a movie. Thinking in terms of MVP, customer value, efficiency, on…
Inventing a Language, from the Guy Who Made Dothraki (2015)
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Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#12Hey, my linguistics degree had to be good for something.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#13I guess this partially explains why making a movie or TV episode can cost millions / hundreds of millions of dollars :-/ Yes, Dothraki being an actual language is probably "better" than Leia speaking gibberish to Jabba, but to me it feels like it's way past the point of diminishing returns.
I don’t see how this explains those massive costs. It’s one salary out of hundreds of millions, and it’s a one-time investment. Plus, once you have a language, you can translate an English script into it vs constantly making up (inconsistent) foreign dialogue as you go.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#14Earlier quoted context omitted.
I get that. But spending a lot of money on things that don't make it to the final cut always felt like a waste to me. I'm very very marginally into filmmaking (see bio), and I've always had the impression that costs and time could be cut drastically just with better planning. I often wonder what would happen if you applied startup principles to making a movie. Thinking in terms of MVP, customer value, efficiency, on…
Reminds me of "The Matrix" with detailed sketches of how exactly should it look.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#15I guess this partially explains why making a movie or TV episode can cost millions / hundreds of millions of dollars :-/ Yes, Dothraki being an actual language is probably "better" than Leia speaking gibberish to Jabba, but to me it feels like it's way past the point of diminishing returns.
I don’t see how this explains those massive costs. It’s one salary out of hundreds of millions, and it’s a one-time investment. Plus, once you have a language, you can translate an English script into it vs constantly making up (inconsistent) foreign dialogue as you go.
For an extreme example, think Transformers, where hundreds of millions and dollars can't save bad writing. Making things better at the screenplay level is probably much more cost-effective than spending millions in VFX (or, in this case, creating a full language where subtitled not-entirely-random gibberish would probably do)
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#16Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#17I guess this partially explains why making a movie or TV episode can cost millions / hundreds of millions of dollars :-/ Yes, Dothraki being an actual language is probably "better" than Leia speaking gibberish to Jabba, but to me it feels like it's way past the point of diminishing returns.
See also the articles about the level of detail in the costumes in Game of Thrones. There is a lot of attention to detail, probably including a fair bit that doesn't make it on camera, in big budget video/film productions. You could probably cut a lot of it and still have a "pretty good" final product. But being obsessive about detail rather than being content with good enough in all sorts of aspects of production, i…
One example - GoT - their costumes have details ie in sewing that you can only see when somebody takes a camera and shoots it up close on purpose. It will never be visible in show, not even in 4k and huge screens.
Shows/movies moved past realism with how good dress/weapons/decorations looked in the past. If you visit any medieval castle, the stuff for kings and queens pales with what even mediocre TV shows can produce.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#18Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#19Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#20I wish they‘d use real, dying or dead languages instead of inventing advanced gibberish for movies. We could preserve languages for posteriority and the result would be more realistic.